void Start() { Debug.Log("Meters.Start() called"); // Fire _firePoints.color = _normalColor; _firePoints.text = "Roll out"; // Water _waterPoints.color = _normalColor; _waterPoints.text = "Roll out"; // Earth _earthPoints.color = _normalColor; _earthPoints.text = "Roll out"; // Air _airPoints.color = _normalColor; _airPoints.text = "Roll out"; _meterVotes = GameObject.Find("MeterVotes").GetComponent <Text>(); _meterVotes.color = _normalColor; _meterVotes.text = ""; _inputVoteCollector = GameObject.Find("game_manager").GetComponent <InputVoteCollector>(); }