public object AquireLogicInputEvent(ELogicInputEventType eventType)
    {
        ELogicInputMetaType      metaType = InputUtil.GetMetaTypeOfLogicEvent(eventType);
        ILogicInputEventProvider provider = null;

        if (logicEventProviders.TryGetValue(metaType, out provider))
        {
            return(provider.AquireLogicInputEvent(eventType));
        }
        return(null);
    }
        private void UpdateState(ref XboxGamePadState state)
        {
            if (_gamepadIndex < 0)
            {
                state.LeftX        = Input.GetAxis(ID_LEFT_X);
                state.LeftY        = Input.GetAxis(ID_LEFT_Y);
                state.LeftTrigger  = Input.GetAxis(ID_TRIGGER_LEFT);
                state.RightX       = Input.GetAxis(ID_RIGHT_X);
                state.RightY       = Input.GetAxis(ID_RIGHT_Y);
                state.RightTrigger = Input.GetAxis(ID_TRIGGER_RIGHT);

                state.DPadUp    = InputUtil.GetNextButtonState(state.DPadUp, Input.GetButton(ID_DPAD_UP));
                state.DPadRight = InputUtil.GetNextButtonState(state.DPadRight, Input.GetButton(ID_DPAD_RIGHT));
                state.DPadDown  = InputUtil.GetNextButtonState(state.DPadDown, Input.GetButton(ID_DPAD_DOWN));
                state.DPadLeft  = InputUtil.GetNextButtonState(state.DPadLeft, Input.GetButton(ID_DPAD_LEFT));

                state.A               = InputUtil.GetNextButtonState(state.A, Input.GetButton(ID_BTN_A));
                state.B               = InputUtil.GetNextButtonState(state.B, Input.GetButton(ID_BTN_B));
                state.X               = InputUtil.GetNextButtonState(state.X, Input.GetButton(ID_BTN_X));
                state.Y               = InputUtil.GetNextButtonState(state.Y, Input.GetButton(ID_BTN_Y));
                state.LB              = InputUtil.GetNextButtonState(state.LB, Input.GetButton(ID_BTN_LB));
                state.RB              = InputUtil.GetNextButtonState(state.RB, Input.GetButton(ID_BTN_RB));
                state.Start           = InputUtil.GetNextButtonState(state.Start, Input.GetButton(ID_BTN_START));
                state.Back            = InputUtil.GetNextButtonState(state.Back, Input.GetButton(ID_BTN_BACK));
                state.LeftStickClick  = InputUtil.GetNextButtonState(state.LeftStickClick, Input.GetButton(ID_BTN_LEFTSTICK));
                state.RightStickClick = InputUtil.GetNextButtonState(state.RightStickClick, Input.GetButton(ID_BTN_RIGHTSTICK));
            }
            else
            {
                state.LeftX        = Input.GetAxis(_axleToId[XboxAxleInputs.LeftStickX]);
                state.LeftY        = Input.GetAxis(_axleToId[XboxAxleInputs.LeftStickY]);
                state.LeftTrigger  = Input.GetAxis(_axleToId[XboxAxleInputs.LeftTrigger]);
                state.RightX       = Input.GetAxis(_axleToId[XboxAxleInputs.RightStickX]);
                state.RightY       = Input.GetAxis(_axleToId[XboxAxleInputs.RightStickY]);
                state.RightTrigger = Input.GetAxis(_axleToId[XboxAxleInputs.RightTrigger]);

                state.DPadUp    = InputUtil.GetNextButtonState(state.DPadUp, Input.GetButton(_btnToId[XboxButtons.DPadUp]));
                state.DPadRight = InputUtil.GetNextButtonState(state.DPadRight, Input.GetButton(_btnToId[XboxButtons.DPadRight]));
                state.DPadDown  = InputUtil.GetNextButtonState(state.DPadDown, Input.GetButton(_btnToId[XboxButtons.DPadDown]));
                state.DPadLeft  = InputUtil.GetNextButtonState(state.DPadLeft, Input.GetButton(_btnToId[XboxButtons.DPadLeft]));

                state.A               = InputUtil.GetNextButtonState(state.A, Input.GetButton(_btnToId[XboxButtons.A]));
                state.B               = InputUtil.GetNextButtonState(state.B, Input.GetButton(_btnToId[XboxButtons.B]));
                state.X               = InputUtil.GetNextButtonState(state.X, Input.GetButton(_btnToId[XboxButtons.X]));
                state.Y               = InputUtil.GetNextButtonState(state.Y, Input.GetButton(_btnToId[XboxButtons.Y]));
                state.LB              = InputUtil.GetNextButtonState(state.LB, Input.GetButton(_btnToId[XboxButtons.LB]));
                state.RB              = InputUtil.GetNextButtonState(state.RB, Input.GetButton(_btnToId[XboxButtons.RB]));
                state.Start           = InputUtil.GetNextButtonState(state.Start, Input.GetButton(_btnToId[XboxButtons.Start]));
                state.Back            = InputUtil.GetNextButtonState(state.Back, Input.GetButton(_btnToId[XboxButtons.Back]));
                state.LeftStickClick  = InputUtil.GetNextButtonState(state.LeftStickClick, Input.GetButton(_btnToId[XboxButtons.LeftStick]));
                state.RightStickClick = InputUtil.GetNextButtonState(state.RightStickClick, Input.GetButton(_btnToId[XboxButtons.RightStick]));
            }
        }
예제 #3
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        private void InitializeKeybinds()
        {
            cb_Skill1.DataSource            = InputUtil.KeyboardKeys();
            cb_Skill1.SelectedItem          = Keybinds[(int)ActionKey.Skill1];
            cb_Skill1.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Skill1, cb_Skill1);


            cb_Skill2.DataSource            = InputUtil.KeyboardKeys();
            cb_Skill2.SelectedItem          = Keybinds[(int)ActionKey.Skill2];
            cb_Skill2.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Skill2, cb_Skill2);

            cb_Skill3.DataSource            = InputUtil.KeyboardKeys();
            cb_Skill3.SelectedItem          = Keybinds[(int)ActionKey.Skill3];
            cb_Skill3.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Skill3, cb_Skill3);

            cb_Skill4.DataSource            = InputUtil.KeyboardKeys();
            cb_Skill4.SelectedItem          = Keybinds[(int)ActionKey.Skill4];
            cb_Skill4.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Skill4, cb_Skill4);

            cb_ForceStand.DataSource            = InputUtil.KeyboardKeys();
            cb_ForceStand.SelectedItem          = Keybinds[(int)ActionKey.Unknown];
            cb_ForceStand.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Unknown, cb_ForceStand);

            cb_ForceMove.DataSource            = InputUtil.KeyboardKeys().Concat(InputUtil.MouseKeys()).ToList();
            cb_ForceMove.SelectedItem          = Keybinds[(int)ActionKey.Move];
            cb_ForceMove.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Move, cb_ForceMove);

            cb_CloseWindows.DataSource            = InputUtil.KeyboardKeys();
            cb_CloseWindows.SelectedItem          = Keybinds[(int)ActionKey.Close];
            cb_CloseWindows.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Close, cb_CloseWindows);

            cb_Map.DataSource            = InputUtil.KeyboardKeys();
            cb_Map.SelectedItem          = Keybinds[(int)ActionKey.Map];
            cb_Map.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Map, cb_Map);

            cb_Potion.DataSource            = InputUtil.KeyboardKeys();
            cb_Potion.SelectedItem          = Keybinds[(int)ActionKey.Heal];
            cb_Potion.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig((int)ActionKey.Heal, cb_Potion);

            cb_Qol.DataSource            = InputUtil.KeyboardKeys().Concat(InputUtil.MouseKeys()).ToList();
            cb_Qol.SelectedItem          = Keybinds[ConfigPersistence.QOL_KEY_INDEX];
            cb_Qol.SelectedIndexChanged +=
                (sender, args) => ConfigPersistence.SetKeybindAndSaveConfig(ConfigPersistence.QOL_KEY_INDEX, cb_Qol);
        }
        public override void Update()
        {
            Vector2 v = new Vector2(Input.GetAxis(_xAxisId), Input.GetAxis(_yAxisId));

            if (this.RadialNormalizeButtonInput && (Input.GetButton(_xAxisId) || Input.GetButton(_yAxisId)))
            {
                if (v.sqrMagnitude > 1f)
                {
                    v.Normalize();
                }
            }
            _current = InputUtil.CutoffDualAxis(v, this.AxleDeadZone, this.AxleCutoff, this.RadialDeadZone, this.RadialCutoff);
        }
예제 #5
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 // Update is called once per frame
 void Update()
 {
     if (InputUtil.GetButtonDown(0))
     {
         Screen.fullScreen = false;
         Application.ExternalCall("recruit");
         Destroy(gameObject);
     }
     else if (InputUtil.GetButtonDown(1))
     {
         Destroy(gameObject);
     }
 }
예제 #6
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    //检测点击移动角色
    void CheckClickMove()
    {
        Ray        r = Camera.main.ScreenPointToRay(InputUtil.get_touch_pos());
        RaycastHit hitInfo;

        if (!Physics.Raycast(r, out hitInfo, 100f, ~LayerMask.NameToLayer("Ground")))
        {
            return;
        }


        GameManager.MainPlayer.Move.MoveTo(hitInfo.point);
    }
    private void UpdateMouseOnOrOffScreen()
    {
        bool onScreen = InputUtil.IsMouseOnScreen();

        if (onScreen != this.m_mouseOnScreen)
        {
            this.m_mouseOnScreen = onScreen;
            foreach (MouseOnOrOffScreenCallback callback in this.m_mouseOnOrOffScreenListeners.ToArray())
            {
                callback(onScreen);
            }
        }
    }
    private void Update()
    {
        //movement
        _currentKeys = InputUtil.GetIfKeysHeld(_controls);

        UpdateAnimator();

        Vector3 targetMoveVector = GetMovementVector(_currentKeys, MoveForce);

        _currentMoveVector = Vector3.SmoothDamp(_currentMoveVector, targetMoveVector, ref _internalVelocity, _smoothTime);
        targetMoveVector   = GravityVector3 + _currentMoveVector;

        OriginShifter.MoveOriginBy(targetMoveVector * Time.deltaTime);
    }
예제 #9
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 static int DoAction(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
         InputUtil.DoAction(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #10
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        public void ViewAddTodoList()
        {
            Console.WriteLine("MENAMBAH TODOLIST");

            var todo = InputUtil.Input("Todo (x Jika Batal)");

            if (todo.Equals("x"))
            {
            }
            else
            {
                _todoService.AddTodoList(todo);
            }
        }
예제 #11
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 static int AddJoystick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         InputUtil.Joystick arg0 = (InputUtil.Joystick)ToLua.CheckDelegate <InputUtil.Joystick>(L, 1);
         InputUtil.AddJoystick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #12
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        public override void Update()
        {
            base.Update();

            float v  = base.CurrentState.sqrMagnitude;
            float dz = this.AxisButtonDeadZone;

            _current = InputUtil.GetNextButtonState(_current, v >= (dz * dz));

            if (_current == ButtonState.Down)
            {
                _lastDown = Time.realtimeSinceStartup;
            }
        }
예제 #13
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 static int AddAction(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         InputUtil.OnAction arg0 = (InputUtil.OnAction)ToLua.CheckDelegate <InputUtil.OnAction>(L, 1);
         InputUtil.AddAction(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #14
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        public void ViewRemoveTodoList()
        {
            Console.WriteLine("MENGHAPUS TODOLIST");

            var no = InputUtil.Input("Nomor yang Dihapus (x Jika Batal)");

            if (no.Equals("x"))
            {
            }
            else
            {
                _todoService.RemoveTodoList(int.Parse(no));
            }
        }
예제 #15
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        /// <summary>
        /// Checks for the user resetting the level.
        /// </summary>
        private void Update()
        {
            if (!_levelRequested && InputUtil.GetKeyDown(KeyCode.G) && Input.GetKey(KeyCode.LeftShift))
            {
                GetComponent <LevelCreator>().RequestLevel();
            }

            if (isPlaying && !PauseHandler.instance.paused)
            {
                if (!_isCountingDown)
                {
                    _currentTime += Time.deltaTime;
                }

                if (Input.GetButton("Reset"))
                {
                    if (InputUtil.GetKey(KeyCode.LeftShift))
                    {
                        RestartScene();
                    }
                    else
                    {
                        ResetLevel();
                    }
                }
                else if (CountLemmings() == 0 &&
                         lemmingSpawner != null &&
                         lemmingSpawner.IsFinished() &&
                         !pathRenderer.visible)
                {
                    numDeaths++;
                    if (showPath)
                    {
                        pathRenderer.visible        = true;
                        PlayerMover.instance.noClip = true;
                        isPlaying = false;
                    }
                    else
                    {
                        ResetLevel();
                    }
                }

                if (InputUtil.GetKeyDown(KeyCode.O))
                {
                    _freezeLemmings = !freezeLemmings;
                }
            }
        }
    protected void ControlSpinByKey()
    {
        var code = InputUtil.GetInputtingKeyCode();
        var spin = transform.eulerAngles;

        if (code == KeyCode.D)
        {
            spin.y += 1f;
        }
        else if (code == KeyCode.A)
        {
            spin.y -= 1f;
        }
        transform.eulerAngles = spin;
    }
예제 #17
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 static int SetJoystick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
         InputUtil.SetJoystick(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        public override void Update()
        {
            ////use classic way of determining
            //if (Input.GetKeyDown(this.Key))
            //    _current = ButtonState.Down;
            //else if (Input.GetKeyUp(this.Key))
            //    _current = ButtonState.Released;
            //else if (Input.GetKey(this.Key))
            //    _current = ButtonState.Held;
            //else
            //    _current = ButtonState.None;


            //determine based on history
            _current = InputUtil.GetNextButtonState(_current, Input.GetKey(this.Key));
        }
예제 #19
0
 /// <summary>
 /// Takes user input to manipulate blocks.
 /// </summary>
 private void Update()
 {
     placeTimer -= Time.deltaTime;
     if (!PauseHandler.instance.paused && !GameManager.instance.isCountingDown)
     {
         SwitchBlock();
         if (InputUtil.GetLeftMouse())
         {
             PlaceBlock();
         }
         else if (InputUtil.GetRightMouseDown())
         {
             RemoveBlock();
         }
     }
 }
        // This will take no parameter and pass CountryDb into the CountryListView class.
        // Then, it will print “Hello, welcome to the country app. Please select a country from the following list:”
        // Then it will call Display() on the CountryListView.
        // Next allow the user to select a country by index.
        // Upon getting the country out of CountryDb, pass that country along to the CountryAction() method.
        // After that’s done, ask if the user would like to learn about another country.
        public void WelcomeAction()
        {
            CountryListView clv         = new CountryListView(this.CountryDb);
            bool            continueApp = true;

            while (continueApp)
            {
                Console.Clear();
                Console.WriteLine("Hello, welcome to the country app. Please select a country from the following list:");
                clv.Display();
                int     countryIndex = InputUtil.ReadInteger("Please select a country", 0, clv.Countries.Count - 1);
                Country choice       = clv.Countries[countryIndex];
                this.CountryAction(choice);
                continueApp = InputUtil.GetYesNo("\nWould you like to learn about another country? (y/n)");
            }
        }
 private bool IsOver(GameObject go)
 {
     if (go == null)
     {
         return(false);
     }
     if (!InputUtil.IsPlayMakerMouseInputAllowed(go))
     {
         return(false);
     }
     if (!UniversalInputManager.Get().InputIsOver(go))
     {
         return(false);
     }
     return(true);
 }
    public void RegisterLogicInputEventHandler(ILogicInputEventProvider provider)
    {
        ELogicInputMetaType metaType = InputUtil.GetMetaTypeOfLogicEventProvider(provider);

        if (metaType != ELogicInputMetaType.Unknown)
        {
            if ((metaType & ELogicInputMetaType.MainJoytick) != 0)
            {
                logicEventProviders[ELogicInputMetaType.MainJoytick] = provider;
            }
            if ((metaType & ELogicInputMetaType.SecondaryJoystick) != 0)
            {
                logicEventProviders[ELogicInputMetaType.SecondaryJoystick] = provider;
            }
        }
    }
        /// <summary>
        /// Draws lines representing entity paths.
        /// </summary>
        private void DrawLines()
        {
            if (drawn)
            {
                RemoveLines();
            }
            drawn = true;

            List <Vector3> playerPositions;

            List <Vector3>[] lemmingPositions;
            if (logFile == null)
            {
                playerPositions  = logger.playerPositions;
                lemmingPositions = logger.lemmingPositions;
            }
            else
            {
                string logText = logFile.text;

                int currentIndex = InputUtil.GetIndexAfter(logText, "Player:\n");
                playerPositions = InputUtil.ParseVectorList(logText, ref currentIndex);

                List <List <Vector3> > lemmingPositionsList = new List <List <Vector3> >();
                while (currentIndex < logText.Length && logText[currentIndex] == 'L')
                {
                    currentIndex = logText.IndexOf('(', currentIndex);
                    lemmingPositionsList.Add(InputUtil.ParseVectorList(logText, ref currentIndex));
                }

                int numLemmings = lemmingPositionsList.Count;
                lemmingPositions = new List <Vector3> [numLemmings];
                for (int i = 0; i < numLemmings; i++)
                {
                    lemmingPositions[i] = lemmingPositionsList[i];
                }
            }

            DrawLine(playerPositions, playerPathColor, true);
            if (lemmingPositions != null)
            {
                foreach (List <Vector3> lemmingPath in lemmingPositions)
                {
                    DrawLine(lemmingPath, lemmingPathColor);
                }
            }
        }
예제 #24
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    // Update is called once per frame
    void Update()
    {
        if (!this.isActiveAndEnabled)
        {
            return;
        }
        if (Input.touchCount < 2)
        {
            if (Input.GetMouseButtonDown(0))
            {
                if (!m_isDown && !InputUtil.isOnUI)
                {
                    if (dragCheckUGUI && InputUtil.CheckMouseOnUI())
                    {
                        return;
                    }

                    RaycastHit2D[] hits = Physics2D.RaycastAll(rayCastCamera.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, 0, dragRayCastMask);
                    if (hits != null && hits.Length > 0)
                    {
                        foreach (RaycastHit2D hit in hits)
                        {
                            if (hit.collider.gameObject == gameObject)
                            {
                                m_isDown             = true;
                                m_downTime           = Time.realtimeSinceStartup;
                                m_mousePressPosition = Input.mousePosition;
                                break;
                            }
                            if (dragIgnoreTop)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            else if (m_isDown && Input.GetMouseButton(0))
            {
                OnMouseDragHandler();
            }
            else if (m_isDown && Input.GetMouseButtonUp(0))
            {
                OnMouseUpHandler();
            }
        }
    }
예제 #25
0
        /// <summary>
        /// Gets a level from the server.
        /// </summary>
        /// <param name="OnGet">The process to run on the level JSON.</param>
        public void GetLevel(HandleResponse OnGet)
        {
            Settings settings = Settings.instance;

            settings.LoadSettings();
            PlayerMover player = PlayerMover.instance;

            WWWForm settingsForm = new WWWForm();

            settingsForm.AddField(Settings.PATH_KEY, settings.pathSetting.ToString());
            settingsForm.AddField(Settings.MOVEMENT_KEY, settings.movementSetting.ToString());
            settingsForm.AddField(Settings.DIFFICULTY_KEY, settings.difficultySetting.ToString());
            settingsForm.AddField(PlayerMover.POSITION_KEY, InputUtil.ConvertVectorToPOST(player.transform.position));
            settingsForm.AddField("numDeaths", GameManager.numDeaths);

            ProcessStringFromURL(levelURL, OnGet, settingsForm);
        }
예제 #26
0
    public override void main()
    {
        //Test
        Test.assertTrue(getGrade(90), "Grade A");

        Console.WriteLine("Enter score:");
        string input = Console.ReadLine();
        int    n     = InputUtil.parseInt(input);

        if (n == -1 || n > 100)
        {
            Console.WriteLine("Sorry! Wrong input.");
            return;
        }

        Console.WriteLine(getGrade(n));
    }
예제 #27
0
        protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
        {
            Key          key;
            ModifierKeys modifierKeys;

            InputUtil.GetWindowsKey(keyData, out key, out modifierKeys);
            IInteractor interactor = new ShowPositionInteractor();
            Point       p          = PointToClient(MousePosition);
            bool        handled    = interactor.ProcessKeyDown(
                new CanonicalMouseEventArgs(new MouseEventArgs(MouseButtons.None, 0, p.X, p.Y, 0)),
                key,
                modifierKeys,
                GetInteractionContext()
                );

            return(base.ProcessCmdKey(ref msg, keyData));
        }
예제 #28
0
    public override void main()
    {
        Console.WriteLine("Enter number:");

        string input = Console.ReadLine();
        int    n     = InputUtil.parseInt(input);

        if (n == -1)
        {
            Console.WriteLine("Sorry! Wrong input.");
        }
        else
        {
            string output = n % 2 == 0 ? "Number is even." : "Number is odd.";
            Console.WriteLine(output);
        }
    }
예제 #29
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        protected override void OnUpdate()
        {
            _input = World.GetExistingSystem <InputSystem>();
            var physicsWorld = World.GetExistingSystem <PhysicsWorldSystem>().PhysicsWorld;

            if (InputUtil.GetInputUp(_input))
            {
                float2 pos    = CameraUtil.ScreenPointToWorldPoint(World, InputUtil.GetInputPosition(_input));
                Entity entity = DrawBordersSystem.GetInputEntity(physicsWorld, pos);
                if (entity == Entity.Null)
                {
                    return;
                }
                ButtonsType buttonsType = EntityManager.GetComponentData <ButtonsComponent>(entity).ButtonsType;
                Button(buttonsType);
            }
        }
    protected void ControlByKey()
    {
        var code   = InputUtil.GetInputtingKeyCode();
        var motion = this._characterController.velocity;

        if (code == KeyCode.W)
        {
            motion = transform.forward;
            _animator.SetBool("walk", true);
        }
        else
        {
            motion = this._noSpeed;
            _animator.SetBool("walk", false);
        }
        motion *= this._moveSpeed;
        _characterController.Move(motion);
    }