public DPong(string saveFileName, Canvas uiCanvas) { Assets = AssetLoader.Create(); Save = new SaveSystem(saveFileName); Ui = new UiSystem(Assets, uiCanvas); InputSources = new InputSourceProvider(); }
public static VCam Create(string url, GameObject o) { var s = InputSourceProvider.Create(url, o); var cam = new VCam(s); return(cam); }