private int SetInputSource(InputSourceType sourceType, InputSourceNumber sourceNumber) { byte[] msgData = new byte[] { 0x07, 0x01, (byte)MessageSet.InputSourceSet, (byte)sourceType, (byte)sourceNumber, 0x01, 0x00, 0x00 }; byte[] responseData = null; if (this.SendMessage(msgData, ref responseData) == 0) { return(0); } else { return(1); } }
private void Awake() { bool spawnControllers = false; /* #if UNITY_2017_2_OR_NEWER * spawnControllers = !XRDevice.isPresent && XRSettings.enabled && simulateHandsInEditor; #else * spawnControllers = simulateHandsInEditor; #endif */ // Hack to enable mouse clicks // https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1537 spawnControllers = simulateHandsInEditor; if (spawnControllers) { sourceType = InputSourceType.Hand; sourceNumber = InputSourceNumber.Two; } if (!spawnControllers) { return; } switch (sourceType) { case InputSourceType.Hand: GameObject newRightInputSource = Instantiate(rightHand); newRightInputSource.name = "Right_" + sourceType.ToString(); newRightInputSource.transform.SetParent(transform); Inputs.Add(newRightInputSource); if (sourceNumber == InputSourceNumber.Two) { GameObject newLeftInputSource = Instantiate(leftHand); newLeftInputSource.name = "Left_" + sourceType.ToString(); newLeftInputSource.transform.SetParent(transform); Inputs.Add(newLeftInputSource); } break; case InputSourceType.Mouse: GameObject newMouseInputSource = Instantiate(mouse); newMouseInputSource.transform.SetParent(transform); Inputs.Add(newMouseInputSource); break; default: throw new ArgumentOutOfRangeException(); } }
private void Awake() { bool spawnControllers = false; #if UNITY_2017_2_OR_NEWER && !UNITY_STANDALONE_WIN spawnControllers = !XRDevice.isPresent && XRSettings.enabled && simulateHandsInEditor; #else spawnControllers = simulateHandsInEditor; #endif if (spawnControllers) { sourceType = InputSourceType.Hand; sourceNumber = InputSourceNumber.Two; } if (!spawnControllers) { return; } switch (sourceType) { case InputSourceType.Hand: GameObject newRightInputSource = Instantiate(rightHand); newRightInputSource.name = "Right_" + sourceType.ToString(); newRightInputSource.transform.SetParent(transform); Inputs.Add(newRightInputSource); if (sourceNumber == InputSourceNumber.Two) { GameObject newLeftInputSource = Instantiate(leftHand); newLeftInputSource.name = "Left_" + sourceType.ToString(); newLeftInputSource.transform.SetParent(transform); Inputs.Add(newLeftInputSource); } break; case InputSourceType.Mouse: GameObject newMouseInputSource = Instantiate(mouse); newMouseInputSource.transform.SetParent(transform); Inputs.Add(newMouseInputSource); break; default: throw new ArgumentOutOfRangeException(); } }
private void Awake() { bool spawnControllers = false; spawnControllers = Application.isEditor && simulateHandsInEditor; if (spawnControllers) { sourceType = InputSourceType.Hand; sourceNumber = InputSourceNumber.Two; } if (!spawnControllers) { return; } switch (sourceType) { case InputSourceType.Hand: GameObject newRightInputSource = Instantiate(rightHand); newRightInputSource.name = "Right_" + sourceType.ToString(); newRightInputSource.transform.SetParent(transform); Inputs.Add(newRightInputSource); if (sourceNumber == InputSourceNumber.Two) { GameObject newLeftInputSource = Instantiate(leftHand); newLeftInputSource.name = "Left_" + sourceType.ToString(); newLeftInputSource.transform.SetParent(transform); Inputs.Add(newLeftInputSource); } break; case InputSourceType.Mouse: GameObject newMouseInputSource = Instantiate(mouse); newMouseInputSource.transform.SetParent(transform); Inputs.Add(newMouseInputSource); break; default: throw new ArgumentOutOfRangeException(); } }
private int GetCurrentSource() { byte[] msgData = new byte[] { 0x03, 0x01, (byte)MessageSet.CurrentSourceGet, 0x00 }; byte[] msgReport = null; if (this.SendMessage(msgData, ref msgReport) == 0) { this.currentSource = (InputSourceNumber)msgReport[2]; return(0); } else { return(1); } }