예제 #1
0
 private void SetTextMessage(string text)
 {
     inputPanel.Clear();
     formInput           = new FormInput(1);
     formInput.inputs[0] = new FormText(text);
     inputPanel.SetTimerMessage(formInput);
 }
예제 #2
0
 public override void End()
 {
     inputPanel.Clear();
 }
예제 #3
0
 public void showRecognizePanel()
 {
     gameObject.SetActive(true);
     inputPanel.Clear();
 }
예제 #4
0
 public override void End()
 {
     vertexBehaviour.SetActive(false);
     vertexBehaviour.OnDragVertex = null;
     inputPanel.Clear();
 }