private void SetTextMessage(string text) { inputPanel.Clear(); formInput = new FormInput(1); formInput.inputs[0] = new FormText(text); inputPanel.SetTimerMessage(formInput); }
public override void End() { inputPanel.Clear(); }
public void showRecognizePanel() { gameObject.SetActive(true); inputPanel.Clear(); }
public override void End() { vertexBehaviour.SetActive(false); vertexBehaviour.OnDragVertex = null; inputPanel.Clear(); }