예제 #1
0
    private void InitLevel(bool phaseChanged)
    {
        InputMng.Reset();

        currentPhase = PhaseData.All[phase];
        baseScn      = Instantiate(currentPhase.scenes[level]);

        // Show Theme Sprite if phase changed
        if (phaseChanged && currentPhase.themeSpr != null)
        {
            ThemeTransition.FadeOutWithNewPhase(currentPhase.themeSpr);
        }
        else
        {
            ThemeTransition.FadeOut();
        }
    }
예제 #2
0
 void Awake()
 {
     m_inst = this;
 }
예제 #3
0
 public static void Init()
 {
     _Instance = FindObjectOfType <InputMng>();
 }