private void Awake() { controls = new InputMaster1(); // Sprint controls.Player.Sprint.performed += _ => Sprint(); controls.Player.Sprint.canceled += _ => Walk(); // Crouch controls.Player.Crouch.performed += _ => Crouch(); controls.Player.Crouch.canceled += _ => Walk(); // Rewind RewindScripts = FindObjectsOfType <Rewind>(); Rewind.maxValue = maxRewindTime; controls.Player.Rewind.performed += _ => StartRewind(); controls.Player.Rewind.canceled += _ => StopRewind(); controls.Player.Interacting.performed += _ => EnterCode(); }
public void Awake() { controls = new InputMaster1(); controls.Player.Punch.performed += _ => PunchActive = true; controls.Player.Punch.canceled += _ => PunchActive = false; }