void Update() { //souls = GlobalManager.globalManager.souls; if (ready) { //PREVIEW ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); var zoomLevel = cameraControl.zoomLevel; distance = ((zoomLevel) * cameraZoomScaleFactor); Location.x = ray.origin.x + (ray.direction.x * distance); Location.y = 0; Location.z = ray.origin.z + (ray.direction.z * distance); transform.position = Location; particleEffect.transform.position = new Vector3(particleEffect.transform.position.x, 17.5f, particleEffect.transform.position.z); //Debug.Log(InputMapping.GetAction(Actions.Use)); if ((InputMapping.GetAction(Actions.Use) > 0) && enableUse) { Debug.Log(InputMapping.GetAction(Actions.Use)); Vector3 clickPosition = InputMapping.GetActionPosition(Actions.Use); if (clickPosition != Vector3.zero) { ray = Camera.main.ScreenPointToRay(clickPosition); RaycastHit hit; int layerMask = 1 << 10 | 1 << 2; layerMask = ~layerMask; Debug.Log(layerMask); if (Physics.Raycast(ray, out hit, 1000, layerMask)) { //Debug.DrawRay(ray.origin, ray.direction, Color.blue, 100f); //Debug.Log("hit ray " + hit.transform.tag); } else { //Debug.Log("NO"); Debug.Log(hit.point.ToString()); } Location.x = hit.point.x; Location.y = 0; Location.z = hit.point.z; transform.position = Location; //Debug.Log(Location); particleEffect.transform.position = new Vector3(particleEffect.transform.position.x, 17.5f, particleEffect.transform.position.z); } ready = false; previousParticlePosY = particleEffect.transform.position.y; } } else { particleEffect.transform.position = particleEffect.transform.position + Vector3.down * speed * Time.deltaTime; //transform.position = transform.position; if (particleEffect.transform.position.y <= -10f) { ready = true; particleEffect.transform.position = new Vector3(Location.x, previousParticlePosY, Location.z); GlobalManager.globalManager.decrementSouls(price); } } }