// Update is called once per frame void Update() { if (Input.anyKey) { if (Input.GetButtonDown("AButton")) { InputManager_JHW.AButton(); } if (Input.GetButtonDown("BButton")) { Debug.Log("bButton"); } if (Input.GetButtonDown("XButton")) { Debug.Log("xButton"); } if (Input.GetButtonDown("YButton")) { Debug.Log("yButton"); } if (Input.GetAxis("LTrigger") == 1) { Debug.Log("LTrigger"); } if (Input.GetAxis("RTrigger") == 1) { Debug.Log("RTrigger"); } if (Input.GetButtonDown("LTouchButton")) { Debug.Log("LTouchButton"); } if (Input.GetButtonDown("RTouchButton")) { Debug.Log("RTouchButton"); } if (Input.GetButtonDown("Menu")) { Debug.Log("Menu"); } if (Input.GetAxis("LTouchHandle") > 0.5f) { Debug.Log("LTouchHandle"); } if (Input.GetAxis("RTouchHandle") > 0.5f) { Debug.Log("RTouchHandle"); } } }