void OnInput(InputManagerPontura.types type) { print("_ " + type + " isDone: " + isDone + " timer: " + timer); switch (type) { case InputManagerPontura.types.SWIPE_RIGHT: if (!isDone) { SwipeRight(); } break; case InputManagerPontura.types.SWIPE_LEFT: if (!isDone) { SwipeLeft(); } break; case InputManagerPontura.types.GATILLO_DOWN: if (!isDone && timer > 3) { if (num_of_vaccines == 0) { PersistentData.Instance.gameSettings = PersistentData.GameSettings.Kids; Events.LoadScene("LangSelector"); } else { StartCoroutine(Done()); } } break; case InputManagerPontura.types.TWO_BUTTONS_DOWN: if (timer > 1) { PersistentData.Instance.gameSettings = PersistentData.GameSettings.Adults; Events.LoadScene("Adults"); } break; } }
void OnInput(InputManagerPontura.types type) { switch (type) { case InputManagerPontura.types.SWIPE_LEFT: ChangeLang(true); break; case InputManagerPontura.types.SWIPE_RIGHT: ChangeLang(false); break; case InputManagerPontura.types.GATILLO_DOWN: VoicesManager.Instance.PlayAudio(0, "ok"); GoToGame(); Destroy(this); break; } }
void OnInput(InputManagerPontura.types type) { if (data != null && type == InputManagerPontura.types.PAD_DOWN && data.state != Data.states.DONE) { PersistentData.Instance.langSelected = false; ResetScene(); return; } if (!started) { return; } // if(type == InputManager.types.GATILLO_HOLD) // { // SoundFXManager.Instance.OnSoundFX ("reset"); // UnityEngine.XR.InputTracking.Recenter(); // } if (type == InputManagerPontura.types.PAD_DOWN) { Pause = !Pause; if (_pause) { SoundFXManager.Instance.OnSoundFX("unpause"); } else { SoundFXManager.Instance.OnSoundFX("pause"); } } // else if(type == InputManager.types.PAD_HOLD) //{ // ResetScene (); //} }