private void Actions() { if (InputManager.AButton()) { if (inApp) { ExecuteOnAppAction(); } else { SetApp(currentApp, true); } } if (InputManager.BButton()) { if (inApp) { SetApp(currentApp, false); } else { ExitCellScreen(); } } }
private void Update() { if (InputManager.AButton()) { Debug.Log(InputManager.Joystick()); } }
private void Update() { if (InputManager.AButton()) { Debug.Log("Success"); } if (InputManager.AButtonTwo()) { Debug.Log("MegaSuccess"); } Vector2 moveInput = new Vector2(Input.GetAxisRaw("2J_MainHorizontal"), Input.GetAxisRaw("2J_MainVertical")); moveVelocity = moveInput.normalized * speed; if (moveInput.magnitude == 0) { // anim.SetBool("isMoving", false); } else { // anim.SetBool("isMoving", true); } if (cakeCount > 0 && Input.GetKeyDown(KeyCode.Space)) { speedBoost(); } }
private void Update() { m_horz = InputManager.LeftHorizontal(m_iPlayerNumber); m_vert = InputManager.LeftVertical(m_iPlayerNumber); if (InputManager.LeftHorizontal(m_iPlayerNumber) != 0 || InputManager.LeftVertical(m_iPlayerNumber) != 0) { m_bPlayerMoveInput = true; } else { m_bPlayerMoveInput = false; } if ((InputManager.AButton(m_iPlayerNumber) || Input.GetKeyDown(KeyCode.Space)) && !m_bDashCooldown) { m_bPlayerDashInput = true; m_dashCooldown = 2.5f; m_bDashCooldown = true; m_soundEffect.PlayOneShot(m_dashSound); } if (m_bDashCooldown) { m_dashCooldown -= Time.deltaTime; if (m_dashCooldown <= 0f) { m_bDashCooldown = false; } } }
void DetectInput() { jump = InputManager.AButton(); altAttack = InputManager.RightTrigger(); dash = InputManager.XButton(); nextLane = InputManager.RightBumper(); previousLane = InputManager.LeftBumper(); horizontalAxis = InputManager.MainHorizontal(); verticalAxis = InputManager.MainVertical(); altHorizontalAxis = InputManager.AltHorizontal(); altVerticalAxis = InputManager.AltVertical(); dHorizontalAxis = InputManager.DHorizontal(); dVerticalAxis = InputManager.DVertical(); LookAtAltStickPosition(InputManager.AltJoystick()); if (nextLane) { GridManager.instance.SetSelectedRow(1); } if (previousLane) { GridManager.instance.SetSelectedRow(-1); } if ((dVerticalAxis > 0) && canDVerticalAxis) { canDVerticalAxis = false; } else if (dVerticalAxis < 0 && canDVerticalAxis) { canDVerticalAxis = false; } else if (dVerticalAxis == 0) { canDVerticalAxis = true; } if ((dHorizontalAxis > 0) && canDHorizontalAxis) { ColorManager.instance.SetSelectedColor(1); canDHorizontalAxis = false; } else if (dHorizontalAxis < 0 && canDHorizontalAxis) { ColorManager.instance.SetSelectedColor(-1); canDHorizontalAxis = false; } else if (dHorizontalAxis == 0) { canDHorizontalAxis = true; } }
void Update() { showMenu(); if (PlayerIsInside) { if (InputManager.AButton(false) || Input.GetKeyDown(KeyCode.Space) || Input.GetButtonDown("Confirm")) { SceneManager.LoadScene(sceneNameForLoader); } } }
private void Update() { if (InputManager.AButton()) { m_selectedButton.OnClick(m_selectedButton.m_strOnClickParameter); } Vector3 v3PrimaryInputDirection = InputManager.PrimaryInput(); NaviageButtons(v3PrimaryInputDirection, m_lActivePanelButtons); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space) || InputManager.AButton(false) || InputManager.BButton(false)) { if (option.ActualID == 0) { GameManager.isPaused = true; SceneManager.LoadScene(SceneNames.MapMenu); } } }
onPreUpdate() { if (InputManager.XButton()) { MSM.pushState(GetComponent <fsmMarioMachine>().s_Pause); } else if (InputManager.BButton()) { MSM.setState(GetComponent <fsmMarioMachine>().s_Jump); } else if (InputManager.AButton()) { if (GetComponent <fsmMarioMachine>().arrGO_Contacts.Length < 0) { for (int i = 0; i < GetComponent <fsmMarioMachine>().arrGO_Contacts.Length; ++i) { if (GetComponent <fsmMarioMachine>().arrGO_Contacts[i].GetComponent <cCharacter>().interact(MSM as fsmMarioMachine)) { MSM.setState(GetComponent <fsmMarioMachine>().s_Dialog_CutScene); } } } } /** * ************************ * * Check run button * ************************ * */ if (InputManager.YButton()) { GetComponent <cCharacter>().m_Stats.m_running = true; } else { GetComponent <cCharacter>().m_Stats.m_running = false; } /** * ************************ * * Check stick input * ************************ * */ if (InputManager.Joystick() != Vector3.zero) { MSM.pushState(GetComponent <fsmMarioMachine>().s_WalkRun); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space) || InputManager.AButton(false) || Input.GetButtonDown("Confirm")) { if (option.ActualID == 0) { GameManager.isPaused = !GameManager.isPaused; } if (option.ActualID == 1) { SceneManager.LoadScene(SceneNames.MapMenu); } } }
void CallJumpWalk() { AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo(0); if (GroundCheck() && stateInfo.fullPathHash == groundedStateHash) { if (InputManager.AButton()) { // Is jumping bool is set to true so the slopeRays aren't active isJumping = true; float jumpVelocityWalk = Mathf.Sqrt(-2 * gravity * jumpHeightIdle); velocityY = jumpVelocityWalk; anim.SetTrigger("JumpWalk"); } } }
// Update is called once per frame void Update() { Debug.Log(InputManager.MainJoystickXZ()); if (text != null) { text.text = "A_Button: " + InputManager.AButton(true) + " "; text.text += "B_Button: " + InputManager.BButton(true) + "\n"; text.text += "X_Button: " + InputManager.XButton(true) + " "; text.text += "Y_Button: " + InputManager.YButton(true) + "\n"; text.text += "L_Button: " + InputManager.LButton(true) + " "; text.text += "R_Button: " + InputManager.RButton(true) + "\n"; text.text += "Horizontal_Axis: " + InputManager.MainHorizontal() + "\n"; text.text += "Vertical: " + InputManager.MainVertical() + "\n"; } }
private void Actions() { if (InputManager.BPressed()) { _player.speed = 2.5f; } else { _player.speed = 1f; } if (_player.CanInteract) { if (InputManager.AButton()) { _player.CurrentState = new PlayerCellphoneState(_player, _player.Target.GetComponent <PersonBehaviour>().person); } } }
// Update is called once per frame void Update() { if (InputManager.BButton()) { menu.sprite = attack; } if (InputManager.AButton()) { menu.sprite = etc; } if (InputManager.YButton()) { menu.sprite = item; } if (InputManager.XButton()) { menu.sprite = special; } }
private void Update() { if (InputManager.AButton()) { if (m_selectedPerkButton.IsHighlighted) { m_selectedPerkButton.OnClick(); } else { m_bPerkTreeIsSelected = false; m_selectedPerkButton.m_backButton.GetComponent <PerkTreeBackButton>().IsHightlighted = false; m_selectedPerkButton.m_backButton.GetComponent <PerkTreeBackButton>().OnClick(); } } NavigatePerkTree(); m_perkTreeDecriptionText.text = m_selectedPerkButton.m_strPerkCanvasDescription; }
void Update() { if (SceneManager.GetActiveScene().name == "MainMenu") { if (InputManager.AButton(1) || InputManager.AButton(2)) { if (players.Length > 0) { if (SceneManager.GetSceneByName(_firstScene) != null) { players[0].playerController.UseGate(_firstScene, -1, false); } else { Debug.LogWarning($"{ _firstScene } not found. Unable to load \"first scnene\""); } } } } }
// Update is called once per frame void Update() { timeTrans += Time.deltaTime; if (InputManager.AButton() || InputManager.StartButton() || InputManager.BackButton()) { dif.changeSecne = true; nextScene = true; } if (timeTrans > 19) { SceneManager.LoadScene("INICIO"); } if (nextScene) { dif.obscurecer(); if (dif.readyToChange) { SceneManager.LoadScene("MAINMENU"); //poner escena de inicio } } }
void Move() { if (controller.isGrounded) { verticalVelocity = -gravity * Time.deltaTime; } else { verticalVelocity -= gravity * Time.deltaTime; } if (InputManager.AButton() && controller.isGrounded) { _iMove = new Jump(); _iMove.Move(this); } else if (!isDashing) { _iMove = new HorizontalMovement(); _iMove.Move(this); } }
private void Update() { if (m_bFadeIn && !m_bFadeInComplete) { if (ImageFadeIn(m_fadeImage, m_fFadeSpeed)) { m_bFadeInComplete = true; m_fadeImage.gameObject.SetActive(false); } } else if (!m_bFadeIn && !m_bFadeOutComplete) { m_fadeImage.gameObject.SetActive(true); if (ImageFadeOut(m_fadeImage, m_fFadeSpeed)) { m_bFadeOutComplete = true; if (m_bPlayTutorial) { LevelManager.m_levelManager.LoadNextLevelAsyncOperation.allowSceneActivation = true; } else { GameManager.m_gameManager.LoadLevelOne(); } } } if (InputManager.AButton()) { m_selectedButton.OnClick(m_selectedButton.m_strOnClickParameter); } Vector3 v3PrimaryInputDirection = InputManager.PrimaryInput(); NavigateButtons(v3PrimaryInputDirection, m_lActivePanelButtons); }
/** * ************************ * * FixedUpdate runs the onPreUpdate & onUpdate * ************************ * */ private void FixedUpdate() { { /** * * Pause * */ if (InputManager.XButton()) { //TODO: pause } } { /** * * Interact * */ if (InputManager.AButton()) { } } { /** * * Jump input * */ if (InputManager.BButton()) { if (!m_Stats.m_jumping) { JumpStart(); } } if (m_Stats.m_jumping) { JumpUpdate(); } } { /** * * Stick input * */ if (InputManager.Joystick() == Vector3.zero) { m_Stats.m_moving = false; } else { m_Stats.m_moving = true; } } { /** * * Check run button * */ if (Input.GetButtonDown("Boton_Y")) { m_Stats.m_running = true; } else if (Input.GetButtonUp("Boton_Y")) { m_Stats.m_running = false; } } { /** * * Movement * */ if (m_Stats.m_moving) { m_Stats.m_direction = InputManager.Joystick() * Time.fixedDeltaTime * m_Stats.m_moveSpeed; bool horizontal = false; bool vertical = false; if (Mathf.Abs(InputManager.EjeHorizontal()) >= gUtilities.kHORIZONTAL_DIR) { horizontal = true; } if (Mathf.Abs(InputManager.EjeVertical()) >= gUtilities.kHORIZONTAL_DIR) { vertical = true; } if (horizontal && vertical) { m_Stats.m_direction.x *= gUtilities.kHORIZONTAL_DIR; m_Stats.m_direction.y *= gUtilities.kVERTICAL_DIR; } if (m_Stats.m_running) { m_Stats.m_direction *= m_Stats.m_runSpeed; } gameObject.transform.position += m_Stats.m_direction; } } }
// Update is called once per frame void Update() { marco.GetComponent <SpriteRenderer>().sprite.texture.mipMapBias = maxmip; if (cantCharge) { erroMips(); return; } if (bsaltoinverso) { saltoInverso(); } if (!dif.sceneIsVisible) { return; } if (marco.transform.localScale.y < 1) { escale += 0.03f; if (escale > 1) { escale = 1; } Vector3 VEC = new Vector3(1.0f, escale, 0.0f); marco.transform.localScale = VEC; return; } else { allMenu.SetActive(true); } if (!finishJump) { jump(); } if (jostick_vertival) { if (!InputManager.jostickMoveVertical() && !InputManager.DOWNButton() && !InputManager.UPButton()) { jostick_vertival = false; } else { return; } } if ((Input.GetKeyDown(KeyCode.S) && indexPos < 4) || (InputManager.jostickMoveVertical() && indexPos < 4) || (InputManager.DOWNButton() && indexPos < 4)) { if (InputManager.Joystick().y <= 0 || InputManager.DOWNButton()) { jostick_vertival = true; indexPos++; this.transform.position = pos[indexPos]; } else if (Input.GetKeyDown(KeyCode.S)) { indexPos++; this.transform.position = pos[indexPos]; } } if (Input.GetKeyDown(KeyCode.W) && indexPos > 0 || (InputManager.jostickMoveVertical() && indexPos > 0) || (InputManager.UPButton() && indexPos > 0)) { if (InputManager.Joystick().y >= 0 || InputManager.UPButton()) { jostick_vertival = true; indexPos--; this.transform.position = pos[indexPos]; } else if (Input.GetKeyDown(KeyCode.W)) { indexPos--; this.transform.position = pos[indexPos]; } } if (Input.GetKey(KeyCode.Return) || InputManager.AButton() || InputManager.YButton() || InputManager.StartButton()) { jostick_vertival = true; select(); } }
void Update() { //Rotation transform.rotation = Quaternion.Euler(0f, 0f, 0f); // Movement float axisX = InputManager.MainHorizontal(); transform.Translate(new Vector3(axisX, 0) * Time.deltaTime * speed); if (axisX < 0) { Player.flipX = true; BodyCol.offset = new Vector2(-0.1f, 0.05f); FeetCol.offset = new Vector2(-0.15f, -0.5f); SwordCol.offset = new Vector2(-0.85f, 0); } else if (axisX > 0) { Player.flipX = false; BodyCol.offset = new Vector2(0.1f, 0.05f); FeetCol.offset = new Vector2(0.15f, -0.5f); SwordCol.offset = new Vector2(0.85f, 0); } if (InputManager.RBButton()) { if (countGranade != 0) { Instantiate(granada, transform.position + new Vector3(0f, 1f, 0f), Quaternion.identity); } else { Invoke("Counter", 18000); } } // Jump if (InputManager.AButtonDown() && Onfloor) { jumpKeyHeld = true; GetComponent <Rigidbody2D>().AddForce(Vector3.up * jumpImpulse, ForceMode2D.Impulse); } if (InputManager.AButtonUp()) { countDown = 0.3f; jumpKeyHeld = false; } else if (InputManager.AButton()) { countDown -= Time.deltaTime; if (jumpKeyHeld && countDown > 0f) { GetComponent <Rigidbody2D>().AddForce(Vector3.up * 10 * jumpForce, ForceMode2D.Force); } } if (GetComponent <Rigidbody2D>().velocity.y < 0) { GetComponent <Rigidbody2D>().velocity += Vector2.up * Physics2D.gravity.y * (fall) * Time.deltaTime; } }
// Update is called once per frame void Update() { if (!dif.sceneIsVisible) { return; } if (selection.isDone) { dif.changeSecne = true; dif.obscurecer(); if (!dif.readyToChange) { return; } SceneManager.LoadScene("PROLOGO"); } if (selection.bLetterMove) { selection.moveLetter(); return; } if (selection.ismoveHand) { fila = max_fila; columna = max_columna; this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); selection.ismoveHand = false; } if (jostick_vertival) { if (!InputManager.jostickMoveVertical() && !InputManager.DOWNButton() && !InputManager.UPButton()) { jostick_vertival = false; } else { return; } } if (jostick_horizontal) { if (!InputManager.jostickMoveHorizontal() && !InputManager.RightButton() && !InputManager.LefhtButton()) { jostick_horizontal = false; } else { return; } } if ((InputManager.jostickMoveVertical() || InputManager.DOWNButton())) { if (InputManager.Joystick().y < 0 || InputManager.DOWNButton()) { jostick_vertival = true; fila++; if (fila > max_fila) { fila = 0; } this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); } //else if (Input.GetKeyDown(KeyCode.S)) //{ // fila++; // if (fila > max_fila) // fila = 0; // this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); //} } if ((InputManager.jostickMoveVertical() || InputManager.UPButton())) { if (InputManager.Joystick().y > 0 || InputManager.UPButton()) { jostick_vertival = true; fila--; if (fila < 0) { fila = max_fila; } this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); } //else if (Input.GetKeyDown(KeyCode.W)) //{ // fila--; // if (fila < 0) // fila = max_fila; // this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); //} } if (InputManager.jostickMoveHorizontal() || InputManager.RightButton()) { if (InputManager.Joystick().x >= 0 || InputManager.RightButton()) { jostick_horizontal = true; columna++; if (columna > max_columna) { columna = 0; } this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); } //else if (Input.GetKeyDown(KeyCode.D)) //{ // columna++; // if (columna > max_columna) // columna = 0; // this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); //} } if (InputManager.jostickMoveHorizontal() || InputManager.LefhtButton()) { if (InputManager.Joystick().x <= 0 || InputManager.LefhtButton()) { jostick_horizontal = true; columna--; if (columna < 0) { columna = max_columna; } this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); } //else if (Input.GetKeyDown(KeyCode.A)) //{ // columna--; // if (columna < 0) // columna = max_columna; // this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); //} } if (InputManager.AButton() || InputManager.YButton()) { selection.addLetter(fila, columna); } if (InputManager.BButton()) { selection.backspace(); } if (InputManager.StartButton()) { fila = max_fila; columna = max_columna; this.transform.position = new Vector3(pos[fila][columna].x, pos[fila][columna].y, 0); selection.ismoveHand = false; } }