void Awake() { this.buttons = GameObject.FindGameObjectsWithTag("InputButton"); this.eventSystem = eventSystemGameObject.GetComponent <EventSystem>(); if (!PlayerPrefs.HasKey(this.defaultInputSave)) { InputLoader.PlayerPrefsDelete(this.standardInputSave); InputLoader.PlayerPrefsSave(this.defaultInputSave); } else { InputLoader.PlayerPrefsLoad(this.standardInputSave); } }
public void ResetBind() { InputLoader.PlayerPrefsDelete(this.standardInputSave); InputLoader.PlayerPrefsLoad(this.defaultInputSave); this.UpdateAllButtons(); }