/// <summary> /// 键盘信息处理 /// </summary> public void Keyboard_Handler(InputHook v_ih, InputHook.Action action) { Mouse_Auxiliary_button(v_ih, action); //检测是否按下鼠标辅助键 //如果按键是弹起操作,并且弹起的是 左 Alt 键, 并且不是正在模拟的状态,就模拟热键 (如果有需要模拟的热键) if (action == InputHook.Action.KeyUp && v_ih.keyboard_Input_Record[0].KeyCode == Keys.LMenu && course.be_simulate == false) { //如果有快捷键列表窗口弹出,就取选中项为放在Alt要执行的热键 if (new_Window != null) { new_Window.Dispose(); //释放资源 new_Window.Close(); //关闭窗口 new_Window = null; //恢复初始值方便下次判断 //下面是滚轮触发快捷键的关键 if (vHe_Lisy != null) { if (vHe_Lisy.Count != 0) //如果窗口不是空的 { up_Alt_Execute_HotKey = vHe_Lisy[flpList.Selected_Index]; } vHe_Lisy = null; flpList = null; new_Window = null; } } //如果有需要执行的组合键 if (up_Alt_Execute_HotKey != null) { course.be_simulate = true; //标记为正在模拟 //开始模拟,模拟过程是新线程,把 is_simulated 传过去是方便在新线程中取消正在模拟状态 up_Alt_Execute_HotKey.Execute(course); up_Alt_Execute_HotKey = null; } else { course.Reinit(); //没有要执行的键就重新初始化 } } }
/// <summary> /// 键盘事件处理 /// </summary> /// <param name="Sender">可以忽略</param> /// <param name="key">按键信息</param> public void CallBack_KeyboardEvent(InputHook vIh, InputHook.Action Sender) { v_kma.Keyboard_Handler(vIh, Sender); //传递给视图辅助窗口 KeyEventArgs key = vIh.keyboard_Input_Record[0]; //如果是按弹起键 if (Sender == InputHook.Action.KeyUp && vHks.is_simulated == false) //使用多线程进行输入辅助处理,不影响主线程 { new MultiThread_InputAuxiliary(vHks); //开新线程辅助输入 } System.Threading.Thread.Sleep(1); //不停不行 if (WindowState == FormWindowState.Normal) //只有窗口是正常状态才调试输出 { Show_HotKeyState(); //显示状态键 if (Sender == InputHook.Action.KeyUp) { textBox_foregroundWindowInfo.Text = vHks.window_Info_Foreground.ToString(); //显示前台窗口信息 //显示鼠标所在窗口信息(按右侧 Alt 显示) if (key.KeyCode == Keys.RMenu && Sender == InputHook.Action.KeyUp) { SetFrom_textBox_windowInfo(vHks.window_Info_Mouse.ToString()); } } var v = new { key.KeyValue, key.KeyCode, key.Modifiers, key.SuppressKeyPress }; textBox_foregroundWindowInfo.Text = vHks.window_Info_Foreground.ToString(); LogWrite(Sender + "\t" + v); } }
/// <summary> /// 鼠标辅助按键处理 /// </summary> /// <param name="v_ih"></param> /// <param name="action"></param> private void Mouse_Auxiliary_button(InputHook v_ih, InputHook.Action action) { if (v_ih.keyStateAll[Keys.LControlKey] == true && v_ih.keyStateAll[Keys.LShiftKey] == true && v_ih.keyStateAll[Keys.LMenu] == true && course.be_execute == false) { course.Handle = v_ih.window_Info_Mouse.Root_IntPtr; //设置鼠标所在窗口句柄 course.titleName = v_ih.window_Info_Mouse.Root_title.ToString(); course.className = v_ih.window_Info_Mouse.Root_className.ToString(); //减号 if (v_ih.keyStateAll[Keys.Subtract]) { course.be_execute = true; //标记为正在处理 set_be_dispose_mouse(); //500毫秒后设置 be_dispose_mouse 为false up_Alt_Execute_HotKey = vShm.Get_Last(course.titleName, course.className); } //加号 if (v_ih.keyStateAll[Keys.Add]) { course.be_execute = true; //标记为正在处理 set_be_dispose_mouse(); //500毫秒后设置 be_dispose_mouse 为false up_Alt_Execute_HotKey = vShm.Get_Next(course.titleName, course.className); } ////开启一个线程,512毫秒后设置为false void set_be_dispose_mouse() { new Thread(new ThreadStart(() => { System.Threading.Thread.Sleep(512); course.be_execute = false; //标记为正在处理 })).Start(); } } }