/// <summary>
        /// 键盘信息处理
        /// </summary>
        public void Keyboard_Handler(InputHook v_ih, InputHook.Action action)
        {
            Mouse_Auxiliary_button(v_ih, action);              //检测是否按下鼠标辅助键

            //如果按键是弹起操作,并且弹起的是 左 Alt 键, 并且不是正在模拟的状态,就模拟热键 (如果有需要模拟的热键)
            if (action == InputHook.Action.KeyUp && v_ih.keyboard_Input_Record[0].KeyCode == Keys.LMenu && course.be_simulate == false)
            {
                //如果有快捷键列表窗口弹出,就取选中项为放在Alt要执行的热键
                if (new_Window != null)
                {
                    new_Window.Dispose();                 //释放资源
                    new_Window.Close();                   //关闭窗口
                    new_Window = null;                    //恢复初始值方便下次判断

                    //下面是滚轮触发快捷键的关键
                    if (vHe_Lisy != null)
                    {
                        if (vHe_Lisy.Count != 0)                           //如果窗口不是空的
                        {
                            up_Alt_Execute_HotKey = vHe_Lisy[flpList.Selected_Index];
                        }

                        vHe_Lisy   = null;
                        flpList    = null;
                        new_Window = null;
                    }
                }

                //如果有需要执行的组合键
                if (up_Alt_Execute_HotKey != null)
                {
                    course.be_simulate = true;                    //标记为正在模拟
                    //开始模拟,模拟过程是新线程,把 is_simulated 传过去是方便在新线程中取消正在模拟状态
                    up_Alt_Execute_HotKey.Execute(course);
                    up_Alt_Execute_HotKey = null;
                }
                else
                {
                    course.Reinit();                    //没有要执行的键就重新初始化
                }
            }
        }
예제 #2
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        /// <summary>
        /// 键盘事件处理
        /// </summary>
        /// <param name="Sender">可以忽略</param>
        /// <param name="key">按键信息</param>
        public void CallBack_KeyboardEvent(InputHook vIh, InputHook.Action Sender)
        {
            v_kma.Keyboard_Handler(vIh, Sender);              //传递给视图辅助窗口

            KeyEventArgs key = vIh.keyboard_Input_Record[0];

            //如果是按弹起键
            if (Sender == InputHook.Action.KeyUp && vHks.is_simulated == false) //使用多线程进行输入辅助处理,不影响主线程
            {
                new MultiThread_InputAuxiliary(vHks);                           //开新线程辅助输入
            }

            System.Threading.Thread.Sleep(1);          //不停不行

            if (WindowState == FormWindowState.Normal) //只有窗口是正常状态才调试输出
            {
                Show_HotKeyState();                    //显示状态键
                if (Sender == InputHook.Action.KeyUp)
                {
                    textBox_foregroundWindowInfo.Text = vHks.window_Info_Foreground.ToString();                     //显示前台窗口信息

                    //显示鼠标所在窗口信息(按右侧 Alt 显示)
                    if (key.KeyCode == Keys.RMenu && Sender == InputHook.Action.KeyUp)
                    {
                        SetFrom_textBox_windowInfo(vHks.window_Info_Mouse.ToString());
                    }
                }
                var v = new {
                    key.KeyValue,
                    key.KeyCode,
                    key.Modifiers,
                    key.SuppressKeyPress
                };
                textBox_foregroundWindowInfo.Text = vHks.window_Info_Foreground.ToString();

                LogWrite(Sender + "\t" + v);
            }
        }
        /// <summary>
        /// 鼠标辅助按键处理
        /// </summary>
        /// <param name="v_ih"></param>
        /// <param name="action"></param>
        private void Mouse_Auxiliary_button(InputHook v_ih, InputHook.Action action)
        {
            if (v_ih.keyStateAll[Keys.LControlKey] == true &&
                v_ih.keyStateAll[Keys.LShiftKey] == true &&
                v_ih.keyStateAll[Keys.LMenu] == true &&
                course.be_execute == false)
            {
                course.Handle    = v_ih.window_Info_Mouse.Root_IntPtr;             //设置鼠标所在窗口句柄
                course.titleName = v_ih.window_Info_Mouse.Root_title.ToString();
                course.className = v_ih.window_Info_Mouse.Root_className.ToString();
                //减号
                if (v_ih.keyStateAll[Keys.Subtract])
                {
                    course.be_execute = true;                  //标记为正在处理
                    set_be_dispose_mouse();                    //500毫秒后设置 be_dispose_mouse 为false

                    up_Alt_Execute_HotKey = vShm.Get_Last(course.titleName, course.className);
                }

                //加号
                if (v_ih.keyStateAll[Keys.Add])
                {
                    course.be_execute = true;                  //标记为正在处理
                    set_be_dispose_mouse();                    //500毫秒后设置 be_dispose_mouse 为false

                    up_Alt_Execute_HotKey = vShm.Get_Next(course.titleName, course.className);
                }
                ////开启一个线程,512毫秒后设置为false
                void set_be_dispose_mouse()
                {
                    new Thread(new ThreadStart(() => {
                        System.Threading.Thread.Sleep(512);
                        course.be_execute = false;                        //标记为正在处理
                    })).Start();
                }
            }
        }