/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Zoom In dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Zoom In"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Zoom Out dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Zoom Out"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Space Bar - Toggle Filled / Wireframe dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Toggle Filled / Wireframe"; if (render) { dataRow["Current State"] = "Filled"; } else { dataRow["Current State"] = "Wireframe"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Decrease X Rotation dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Decrease X Rotation"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Increase X Rotation dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Increase X Rotation"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Decrease Y Rotation dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Decrease Y Rotation"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Increase Y Rotation dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Increase Y Rotation"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Up - Move Ball Up dataRow["Input"] = "Page Up"; dataRow["Effect"] = "Move Ball Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Down - Move Ball Down dataRow["Input"] = "Page Down"; dataRow["Effect"] = "Move Ball Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Decrease Y Rotation dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Decrease Y Rotation"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // A - Zoom In dataRow["Input"] = "A"; dataRow["Effect"] = "Zoom In"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Z - Zoom Out dataRow["Input"] = "Z"; dataRow["Effect"] = "Zoom Out"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Left Mouse Button - Copy Image dataRow["Input"] = "Left Mouse Button"; dataRow["Effect"] = "Hold To Copy Image"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // R - Reset Zoom Factor dataRow["Input"] = "R"; dataRow["Effect"] = "Reset Copied Image Zoom"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Z - Increase Zoom dataRow["Input"] = "Z"; dataRow["Effect"] = "Increase Copied Image Zoom"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // X - Decrease Zoom dataRow["Input"] = "X"; dataRow["Effect"] = "Decrease Copied Image Zoom"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // D - Increase Day dataRow["Input"] = "D"; dataRow["Effect"] = "Increase Day"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // C - Decrease Day dataRow["Input"] = "C"; dataRow["Effect"] = "Decrease Day"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Y - Increase Year dataRow["Input"] = "Y"; dataRow["Effect"] = "Increase Year"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // H - Decrease Year dataRow["Input"] = "H"; dataRow["Effect"] = "Decrease Year"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // S - Rotate Shoulder Up dataRow["Input"] = "S"; dataRow["Effect"] = "Rotate Shoulder Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // X - Rotate Shoulder Down dataRow["Input"] = "X"; dataRow["Effect"] = "Rotate Shoulder Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // E - Rotate Elbow Up dataRow["Input"] = "E"; dataRow["Effect"] = "Rotate Elbow Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // D - Rotate Elbow Down dataRow["Input"] = "D"; dataRow["Effect"] = "Rotate Elbow Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Tilt Up dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Tilt Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Tilt Down dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Tilt Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Spin Left dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Spin Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Spin Right dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Spin Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Space Bar - Toggle Scene dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Toggle Scene"; if (scene) { dataRow["Current State"] = "Scene 1"; } else { dataRow["Current State"] = "Scene 2"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // M - Toggle Masking dataRow["Input"] = "M"; dataRow["Effect"] = "Toggle Masking On / Off"; if (masking) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Increase Line Width dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Increase Line Width"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Decrease Line Width dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Decrease Line Width"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Space Bar - Toggle Model Rotation dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Toggle Model Rotatation On / Off"; if (modelRotate) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // 1 - Toggle Outline Drawing dataRow["Input"] = "1"; dataRow["Effect"] = "Toggle Outline Drawing On / Off"; if (outlineDraw) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // 1 - Toggle Antialiasing dataRow["Input"] = "2"; dataRow["Effect"] = "Toggle Antialiasing On / Off"; if (outlineSmooth) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Left Mouse Button - Spin On X Axis dataRow["Input"] = "Left Mouse Button"; dataRow["Effect"] = "Spin On X Axis"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Mouse Button - Spin On Y Axis dataRow["Input"] = "Right Mouse Button"; dataRow["Effect"] = "Spin On Y Axis"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // T Key - Increase Distance dataRow["Input"] = "T"; dataRow["Effect"] = "Increase Distance [-5.0 - 4.0]"; dataRow["Current State"] = tdist; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // G Key - Decrease Distance dataRow["Input"] = "G"; dataRow["Effect"] = "Decrease Distance [-5.0 - 4.0]"; dataRow["Current State"] = tdist; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F Key - Increase Poly Factor dataRow["Input"] = "F"; dataRow["Effect"] = "Increase Poly Factor"; dataRow["Current State"] = polyfactor; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // V Key - Decrease Poly Factor dataRow["Input"] = "V"; dataRow["Effect"] = "Decrease Poly Factor"; dataRow["Current State"] = polyfactor; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // U Key - Increase Poly Units dataRow["Input"] = "U"; dataRow["Effect"] = "Increase Poly Units"; dataRow["Current State"] = polyunits; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // J Key - Decrease Poly Units dataRow["Input"] = "J"; dataRow["Effect"] = "Decrease Poly Units"; dataRow["Current State"] = polyunits; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Defines the input help information, override to supply model-specific input help. If /// you are not allowing <see cref="ProcessInput" /> to handle the default basecode input, /// then ignore this. /// </summary> public virtual void InputHelp() { DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // ESC - Quit App dataRow["Input"] = "ESC"; dataRow["Effect"] = "Quit Application"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F1 - Show Help Screen dataRow["Input"] = "F1"; dataRow["Effect"] = "Show Help Screen"; dataRow["Current State"] = "This Screen"; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F2 - Toggle Fullscreen dataRow["Input"] = "F2"; dataRow["Effect"] = "Toggle Fullscreen / Windowed"; if (App.IsFullscreen) { dataRow["Current State"] = "Fullscreen"; } else { dataRow["Current State"] = "Windowed"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F3 - Reset FPS dataRow["Input"] = "F3"; dataRow["Effect"] = "Reset FPS"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F4 - Toggle StatusBar dataRow["Input"] = "F4"; dataRow["Effect"] = "Toggle Status Bar On / Off"; if (App.ShowStatusBar) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F5 - Take Screenshot dataRow["Input"] = "F5"; dataRow["Effect"] = "Take Screenshot"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Left Mouse Button - Picks A Square dataRow["Input"] = "Left Mouse Button"; dataRow["Effect"] = "Picks A Square"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // R - Rotate Lines dataRow["Input"] = "R"; dataRow["Effect"] = "Rotate Lines"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // A - Animate dataRow["Input"] = "A"; dataRow["Effect"] = "Animate"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // R - Reset dataRow["Input"] = "R"; dataRow["Effect"] = "Reset"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides The Default Input Help, Supplying Model-Specific Input Help. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Scroll Up dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Scroll Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Scroll Down dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Scroll Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Left Mouse Button - Start Spinning dataRow["Input"] = "Left Mouse Button"; dataRow["Effect"] = "Start Spinning"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Mouse Button - Stop Spinning dataRow["Input"] = "Right Mouse Button"; dataRow["Effect"] = "Stop Spinning"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // C - Toggle Control Points dataRow["Input"] = "C"; dataRow["Effect"] = "Toggle Control Points On / Off"; if (showPoints) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Space Bar - Toggle Thread.Sleep dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Toggle Thread.Sleep On / Off"; if (sleep) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Increase Divisions dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Increase Divisions"; dataRow["Current State"] = divs.ToString() + " Divisions"; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Decrease Divisions dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Decrease Divisions"; dataRow["Current State"] = divs.ToString() + " Divisions"; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Rotate Left dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Rotate Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Rotate Right dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Rotate Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Space Bar - Toggle Control Points dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Toggle Control Points On / Off"; if (showCPoints) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // R - Toggle Anti Aliasing dataRow["Input"] = "T"; dataRow["Effect"] = "Toggle Anti-Aliasing"; if (polySmooth) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // T - Toggle Drawing Order dataRow["Input"] = "T"; dataRow["Effect"] = "Toggle Drawing Order"; if (leftFirst) { dataRow["Current State"] = "Left First"; } else { dataRow["Current State"] = "Right First"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Tilt Up dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Tilt Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Tilt Down dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Tilt Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Up - Zoom Out dataRow["Input"] = "Page Up"; dataRow["Effect"] = "Zoom Out"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Down - Zoom In dataRow["Input"] = "Page Down"; dataRow["Effect"] = "Zoom In"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // T - Toggle Twinkling dataRow["Input"] = "T"; dataRow["Effect"] = "Toggle Twinkling On / Off"; if (twinkle) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Move Up dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Move Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Move Down dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Move Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Move Left dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Move Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Move Right dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Move Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // A - Zoom Out dataRow["Input"] = "A"; dataRow["Effect"] = "Zoom Out"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Z - Zoom In dataRow["Input"] = "Z"; dataRow["Effect"] = "Zoom In"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // F - Change Fog Mode dataRow["Input"] = "F"; dataRow["Effect"] = "Change Fog Mode"; if (fogMode == (int)GL_EXP) { dataRow["Current State"] = "GL_EXP"; } else if (fogMode == (int)GL_EXP2) { dataRow["Current State"] = "GL_EXP2"; } else if (fogMode == (int)GL_LINEAR) { dataRow["Current State"] = "GL_LINEAR"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Move Forward / Menu Up dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Move Forward / Menu Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Move Backward / Menu Down dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Move Backward / Menu Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Move Left dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Move Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Move Right dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Move Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Return - Select Menu Item dataRow["Input"] = "Enter"; dataRow["Effect"] = "Select Menu Item"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Left Mouse Button - Increase Red dataRow["Input"] = "Left Mouse Button"; dataRow["Effect"] = "Increase Red [0.0 - 1.0]"; dataRow["Current State"] = diffuseMaterial[0]; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Middle Mouse Button - Increase Green dataRow["Input"] = "Middle Mouse Button"; dataRow["Effect"] = "Increase Green [0.0 - 1.0]"; dataRow["Current State"] = diffuseMaterial[1]; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Mouse Button - Increase Blue dataRow["Input"] = "Right Mouse Button"; dataRow["Effect"] = "Increase Blue [0.0 - 1.0]"; dataRow["Current State"] = diffuseMaterial[2]; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying example-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // X - Rotate About X-Axis dataRow["Input"] = "X"; dataRow["Effect"] = "Rotate About X-Axis"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Y - Rotate About Y-Axis dataRow["Input"] = "Y"; dataRow["Effect"] = "Rotate About Y-Axis"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // R - Reset dataRow["Input"] = "R"; dataRow["Effect"] = "Reset"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Q - Increase Red 1 dataRow["Input"] = "Q"; dataRow["Effect"] = "Increase Red 1"; dataRow["Current State"] = red1; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // A - Decrease Red 1 dataRow["Input"] = "A"; dataRow["Effect"] = "Decrease Red 1"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // W - Increase Green 1 dataRow["Input"] = "W"; dataRow["Effect"] = "Increase Green 1"; dataRow["Current State"] = green1; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // S - Decrease Green 1 dataRow["Input"] = "S"; dataRow["Effect"] = "Decrease Green 1"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // E - Increase Blue 1 dataRow["Input"] = "E"; dataRow["Effect"] = "Increase Blue 1"; dataRow["Current State"] = blue1; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // D - Decrease Blue 1 dataRow["Input"] = "D"; dataRow["Effect"] = "Decrease Blue 1"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Y - Increase Red 2 dataRow["Input"] = "Y"; dataRow["Effect"] = "Increase Red 2"; dataRow["Current State"] = red2; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // H - Decrease Red 2 dataRow["Input"] = "H"; dataRow["Effect"] = "Decrease Red 2"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // U - Increase Green 2 dataRow["Input"] = "U"; dataRow["Effect"] = "Increase Green 2"; dataRow["Current State"] = green2; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // J - Decrease Green 2 dataRow["Input"] = "J"; dataRow["Effect"] = "Decrease Green 2"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // I - Increase Blue 2 dataRow["Input"] = "I"; dataRow["Effect"] = "Increase Blue 2"; dataRow["Current State"] = blue2; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // K - Decrease Blue 2 dataRow["Input"] = "K"; dataRow["Effect"] = "Decrease Blue 2"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Space Bar - Pause dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Toggle Pause On / Off"; if (paused) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Increase Upward Speed dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Increase Upward Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Increase Downward Speed dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Increase Downward Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Increase Speed To Left dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Increase Speed To Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Increase Speed To Right dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Increase Speed To Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Up - Zoom Out dataRow["Input"] = "Page Up"; dataRow["Effect"] = "Zoom Out"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Down - Zoom In dataRow["Input"] = "Page Down"; dataRow["Effect"] = "Zoom In"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Space Bar - Step Through Colors dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Step Through Colors"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // R - Toggle Rainbow Mode dataRow["Input"] = "R"; dataRow["Effect"] = "Toggle Rainbow Mode On / Off"; if (rainbow) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Tab - Particle Burst dataRow["Input"] = "Tab"; dataRow["Effect"] = "Particle Burst"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // NumPad + - Speed Up Particles dataRow["Input"] = "NumPad +"; dataRow["Effect"] = "Speed Up Particles"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // NumPad - - Slow Down Particles dataRow["Input"] = "NumPad -"; dataRow["Effect"] = "Slow Down Particles"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // NumPad 8 - Increase Pull Up dataRow["Input"] = "NumPad 8"; dataRow["Effect"] = "Increase Pull Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // NumPad 2 - Increase Pull Down dataRow["Input"] = "NumPad 2"; dataRow["Effect"] = "Increase Pull Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // NumPad 4 - Increase Pull Left dataRow["Input"] = "NumPad 4"; dataRow["Effect"] = "Increase Pull Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // NumPad 6 - Increase Pull Right dataRow["Input"] = "NumPad 6"; dataRow["Effect"] = "Increase Pull Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Decrease X Speed dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Decrease X Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Increase X Speed dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Increase X Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Decrease Y Speed dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Decrease Y Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Increase Y Speed dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Increase Y Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Up - Increase Z Speed dataRow["Input"] = "Page Up"; dataRow["Effect"] = "Increase Z Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Down - Decrease Z Speed dataRow["Input"] = "Page Down"; dataRow["Effect"] = "Decrease Z Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Q - Move Object Away dataRow["Input"] = "Q"; dataRow["Effect"] = "Move Object Away"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Z - Move Object Closer dataRow["Input"] = "Z"; dataRow["Effect"] = "Move Object Closer"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // W - Move Object Up dataRow["Input"] = "W"; dataRow["Effect"] = "Move Object Up"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // S - Move Object Down dataRow["Input"] = "S"; dataRow["Effect"] = "Move Object Down"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // A - Move Object Left dataRow["Input"] = "A"; dataRow["Effect"] = "Move Object Left"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // D - Move Object Right dataRow["Input"] = "D"; dataRow["Effect"] = "Move Object Right"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // 1 - Select Object 1 dataRow["Input"] = "1"; dataRow["Effect"] = "Select Sphere"; if (currentkey == 1) { dataRow["Current State"] = "Active"; } else { dataRow["Current State"] = ""; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // 2 - Select Object 2 dataRow["Input"] = "2"; dataRow["Effect"] = "Select Torus"; if (currentkey == 2) { dataRow["Current State"] = "Active"; } else { dataRow["Current State"] = ""; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // 3 - Select Object 3 dataRow["Input"] = "3"; dataRow["Effect"] = "Select Tube"; if (currentkey == 3) { dataRow["Current State"] = "Active"; } else { dataRow["Current State"] = ""; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // 4 - Select Object 4 dataRow["Input"] = "4"; dataRow["Effect"] = "Select Random Dispersion"; if (currentkey == 4) { dataRow["Current State"] = "Active"; } else { dataRow["Current State"] = ""; } InputHelpDataTable.Rows.Add(dataRow); }
/// <summary> /// Overrides default input help, supplying lesson-specific help information. /// </summary> public override void InputHelp() { base.InputHelp(); // Set Up The Default Input Help DataRow dataRow; // Row To Add dataRow = InputHelpDataTable.NewRow(); // Up Arrow - Decrease X Speed dataRow["Input"] = "Up Arrow"; dataRow["Effect"] = "Decrease X Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Down Arrow - Increase X Speed dataRow["Input"] = "Down Arrow"; dataRow["Effect"] = "Increase X Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Left Arrow - Decrease Y Speed dataRow["Input"] = "Left Arrow"; dataRow["Effect"] = "Decrease Y Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Right Arrow - Increase Y Speed dataRow["Input"] = "Right Arrow"; dataRow["Effect"] = "Increase Y Speed"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Space Bar - Stop Rotation dataRow["Input"] = "Space Bar"; dataRow["Effect"] = "Stop Rotation"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Up - Zoom Out dataRow["Input"] = "Page Up"; dataRow["Effect"] = "Zoom Out"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // Page Down - Zoom In dataRow["Input"] = "Page Down"; dataRow["Effect"] = "Zoom In"; dataRow["Current State"] = ""; InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // L - Toggle Light dataRow["Input"] = "L"; dataRow["Effect"] = "Toggle Light On / Off"; if (light) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // F - Cycle Through Texture Filters dataRow["Input"] = "F"; dataRow["Effect"] = "Cycle Through Texture Filters [0-2]"; if (filter == 0) { dataRow["Current State"] = "0 (Nearest)"; } else if (filter == 1) { dataRow["Current State"] = "1 (Linear)"; } else { dataRow["Current State"] = "2 (Mipmapped)"; } InputHelpDataTable.Rows.Add(dataRow); dataRow = InputHelpDataTable.NewRow(); // B - Toggle Blending dataRow["Input"] = "B"; dataRow["Effect"] = "Toggle Blending On / Off"; if (blend) { dataRow["Current State"] = "On"; } else { dataRow["Current State"] = "Off"; } InputHelpDataTable.Rows.Add(dataRow); }