private void Awake() { editPanel.gameObject.SetActive(false); EditButtonsActive(false); pointName = ((Text)editPanel.editName.placeholder).text; pointValue = InputFieldConvertor.TextToFloat(editPanel.editValue); }
public void SaveChanges() { pointName = editPanel.editName.text; pointValue = InputFieldConvertor.TextToFloat(editPanel.editValue); FindObjectOfType <SavingSystem>().Save("save"); InEditMode(false); }
private void GetMesurementValues() { fixFloat = InputFieldConvertor.TextToFloat(fix); mereniFixFloat = InputFieldConvertor.TextToFloat(mereniFix); mereniNovyFloat = InputFieldConvertor.TextToFloat(mereniNovy); }