static int GraphicUpdateComplete(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); InputField obj = LuaScriptMgr.GetUnityObject <InputField>(L, 1); obj.GraphicUpdateComplete(); return(0); }
private static int GraphicUpdateComplete(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); InputField inputField = (InputField)ToLua.CheckObject(L, 1, typeof(InputField)); inputField.GraphicUpdateComplete(); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }