private void Update() { if (m_ActionState.ActionState != ActionCode.Idle) { return; } if (Input.GetButtonDown("AutoAttack")) { var mousePoint = InputExtension.GetMouseHitGroundPoint(); if (mousePoint == null) { return; } var forwardVec = mousePoint.Value - transform.position; forwardVec = forwardVec.normalized; RequestAutoAttack(forwardVec); } if (PerformContinueAAs && m_ContinueAutoAttack) { if (!TargetInRange()) { m_ContinueAutoAttack = false; return; } var forwardVec = GameData.Target.transform.position - transform.position; forwardVec = forwardVec.normalized; RequestAutoAttack(forwardVec); } }
/* protected & private - Field declaration */ // ========================================================================== // /* public - [Do] Function * 외부 객체가 호출(For External class call)*/ // ========================================================================== // /* protected - Override & Unity API */ private void Update() { float fChangedDelta = InputExtension.GetZoomInOut_ChangedDelta(); if (fChangedDelta != 0f) { Debug.Log(fChangedDelta); Camera.main.fieldOfView += fChangedDelta * fZoomSpeed; Camera.main.fieldOfView = Mathf.Clamp(Camera.main.fieldOfView, FOV_Min, FOV_Max); } }
public SdlInput(string controllerMappingFilepath) { ControllerMappingFilepath = controllerMappingFilepath; Timestamp = 0; Buttons = new InputButtons(); Analog = new InputAnalogue(); Extension = new InputExtension(); // Set "controller byte" Extension.Unknown1 = 1; }
public DxInput(string controllerMappingFilepath) { ControllerMappingFilepath = controllerMappingFilepath; Timestamp = 0; Buttons = new InputButtons(); Analog = new InputAnalogue(); Extension = new InputExtension(); // Set "controller byte" Extension.Unknown1 = 1; // Initialize DirectInput _directInput = new DirectInput(); }
/// <summary> /// Send controller input frame /// </summary> /// <param name="createdTime">Creation timestamp of input data.</param> /// <param name="buttons">Input button data.</param> /// <param name="analogue">Input analog axis data.</param> /// <param name="extension">Input extension data.</param> /// <returns></returns> public async Task SendInputFrame(DateTime createdTime, InputButtons buttons, InputAnalogue analogue, InputExtension extension) { // Convert DateTime to relative timestamp // e.g. microSeconds since reference timestamp ulong createdTimestampMicroS = DateTimeHelper.ToTimestampMicroseconds(createdTime, ReferenceTimestamp); InputFrame frame = new InputFrame(NextFrameId, Timestamp, createdTimestampMicroS, buttons, analogue, extension); /* * await WaitForMessageAsync<InputFrameAck>( * TimeSpan.FromMilliseconds(10), * async () => await SendAsync(frame) * ); */ await SendAsync(frame); }
private void Awake() { if (instance == null) { DontDestroyOnLoad(gameObject); instance = this; } else if (instance != this) { Destroy(gameObject); } for (int i = 0; i < _axisStrings.Length; i++) { _axes.Add(_axisStrings[i], new AxisDownTracking { axisName = _axisStrings[i] }); } }
// Update is called once per frame void Update() { if (m_ReadInput) { KeyCode keypress = KeyCode.None; if (Input.anyKeyDown) { keypress = InputExtension.GetKeyDown(); m_Keys.Add(keypress); } if (m_Keys.Count > 0 && Input.GetKeyUp(m_Keys[m_Keys.Count - 1])) { bool?result = m_Callback?.Invoke(m_Keys); m_ReadInput = !result.HasValue || !result.Value; if (!m_ReadInput) { InputUI.Instance.UpdateText(m_Keys); } } } }
public void Update() { if (checkingAxis) { float value = InputExtension.GetAxis(axisName); raise = value > previousValue ? true : false; Rotate(value, targetAngle); if (raise) { int div = (int)(value / 0.33f); if (div != brakePhase) { brakePhase = div; if (audioSource != null && handbrakeUp != null) { audioSource.clip = handbrakeUp; audioSource.Play(); } } } else if (!raise && value < 0.33f && brakePhase != 0) { brakePhase = 0; if (audioSource != null && handbrakeDown != null) { audioSource.clip = handbrakeDown; if (!audioSource.isPlaying) { audioSource.Play(); } } } previousValue = value; } }
private void SkillCalled(ActionCode skill) { // TODO: Refactor with strategy pattern. //No target skills switch (skill) { case ActionCode.Dash: RequestOperations.DashRequest(); break; case ActionCode.HammerBash: var hbAction = new Action(() => CastSkill(skill, Vector3.back, 1f)); ResponseOperations.AddActionToResponseWaitinglist(skill, hbAction); RequestOperations.HammerBashRequest(); break; } //Character target skills switch (skill) { case ActionCode.DistractingShot: var mousePoint = InputExtension.GetMouseHitGroundPoint(); if (mousePoint == null) { return; } var forwardVec = mousePoint.Value - m_Player.transform.position; forwardVec = forwardVec.normalized; var dsAction = new Action(() => CastSkill(skill, mousePoint.Value, 0.5f)); ResponseOperations.AddActionToResponseWaitinglist(skill, dsAction); RequestOperations.DistractingShotRequest(forwardVec); break; case ActionCode.OrisonOfHealing: if (GameData.Target != null || m_TargetSelector.SetTarget()) { var oohAction = new Action(() => CastSkill(skill, GameData.Target.transform.position, 1f)); ResponseOperations.AddActionToResponseWaitinglist(skill, oohAction); RequestOperations.OrisonOfHealingRequest(GameData.Target.name); //CastSkill(skill, GameData.Target.transform.position, 1f); } break; } //Mouse position as target skills switch (skill) { case ActionCode.FireStorm: var mousePoint = InputExtension.GetMouseHitGroundPoint(); if (mousePoint == null) { return; } var action = new Action(() => CastSkill(skill, mousePoint.Value, 2f)); ResponseOperations.AddActionToResponseWaitinglist(skill, action); RequestOperations.FireStormRequest(mousePoint.Value); break; } }
protected void Start() { inputManager = gameObject.AddComponent <InputExtension>(); inputManager.horizontalAxis = CursorEditor.ControlScheme.HorizontalAxis; }
void PressPedal(string inputAxis, Rotator rotator) { float value = InputExtension.GetAxis(inputAxis); rotator.Rotate(value, rotator.targetAngle); }