// Use this for initialization void Start() { allPieces = GetComponentsInChildren <Collider2D>(); Debug.Log("All pieces in WaterCave: " + allPieces.Length); touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, null, null, 1.0f); piecesTapped = new Collider2D[correctPieceOrder.Length]; }
// Use this for initialization void Start() { originalLocalPosition = gameObject.transform.localPosition; originalLocalRotation = gameObject.transform.rotation; originalParent = gameObject.transform.parent; originalSprite = gameObject.GetComponent <SpriteRenderer>().sprite; touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); }
void Start() { correctNums.Add(60); correctNums.Add(-30); correctNums.Add(30); correctNums.Add(90); correctNums.Add(-60); originalAngle = transform.eulerAngles.z; // Store your initial rotation touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); }
// Use this for initialization void Start() { this.manager = goManager.GetComponent <TabletPuzzleManager>(); InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); Vector3 worldCenter = this.goManager.GetComponent <BoxCollider2D>().bounds.center; Vector3 chipCenter = this.GetComponent <BoxCollider2D>().bounds.center; this.centerOffset = worldCenter - chipCenter; }
// Register your event listener in Start void Start() { // Register the listener InputEvent.AddListenerTouchOrMouse(TouchOrMouseHandler, null, null, pointHistoryLength); // Add some pretty material to the lines LineRenderer lr = goLineRenderer.GetComponent <LineRenderer>(); lr.material = new Material(Shader.Find("Particles/Alpha Blended")); goLineRenderer.SetActive(false); }
// Use this for initialization void Start() { allPieces = GetComponentsInChildren <Collider2D>(); Debug.Log("All pieces: " + allPieces.Length); touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, null, null, 1.0f); piecesTapped = new Collider2D[triesBeforeReset]; if (moveToTapLocation != null) { originalMoveToTapPosition = moveToTapLocation.transform.localPosition; } if (triesBeforeReset < correctPieceOrder.Length) { Debug.Log("We reset the puzzle before the player can enter the correct length!"); } }
// wake the sphere void PushStart(InputHandler input) { // Remove the any key listener InputEvent.RemoveListener(anyKeyListener); // Register a listener for more from the same keyboard key key = ((InputHandlerKey)input).key; InputEvent.AddListenerKey(key, PushUp, null); // Register a listener function for pointer event (click or touch start) InputEvent.AddListenerTouchOrMouse(PushUp, null, null); // wake the ball started = true; sphere.GetComponent <Rigidbody>().AddForce(Vector3.right * 5, ForceMode.VelocityChange); }
// Use this for initialization void Start() { cachedSortingLayer = GetComponent <SpriteRenderer>().sortingLayerName; originalLocalPosition = gameObject.transform.localPosition; touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); }
// Use this for initialization void Start() { touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, null, null, 1.0f); }
void Start() { originalAngle = transform.eulerAngles.z; // Store your initial rotation touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); maxSlots = enteredAngles.Length; }
// Use this for initialization void Start() { touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); }
// Use this for initialization protected virtual void Start() { InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, TouchOrMouseChange, TouchOrMouseEnd, 1.0f); }
// Use this for initialization void Start() { touchOrMouseListener = InputEvent.AddListenerTouchOrMouse(TouchOrMouseStart, null, null, 1.0f); colliders = GetComponentsInChildren <Collider2D>(); }