public void InputBinary(bool binary, InputEffect inputEffect) { if (binary) { TurnOn(inputEffect); } else { TurnOff(inputEffect); } }
public void TurnOff(InputEffect inputEffect) { var isImmediate = inputEffect == InputEffect.Immediate; if (isLocked) { return; } if (isImmediate || turnOffTimer == null) { stateMachine.State = StateType.Off; return; } stateMachine.State = StateType.TurnOff; turnOffTimer.SetProgress(1.0f - ValveState); }
public void Switch(InputEffect inputEffect) { if (isLocked) { return; } switch (stateMachine.State) { case StateType.Off: case StateType.TurnOff: TurnOn(inputEffect); break; case StateType.On: case StateType.TurnOn: TurnOff(inputEffect); break; } }