// Declare member variables here. Examples: // private int a = 2; // private string b = "text"; // Called when the node enters the scene tree for the first time. public override void _Ready() { //add perf info label AddChild(new MonoDiagLabel() { position = MonoDiagLabel.POSITION.TOP_CENTER, }); //setup a moveable camera var inputControl = new InputController(); inputControl.Translate(new Vector3(0, 0, 3)); inputControl.AddChild(new Camera()); AddChild(inputControl); var dirLight = new DirectionalLight(); dirLight.Rotation = Vector3.One; //rotate aprox 57' in xyz AddChild(dirLight); var procMM = new ProcMultimesh(); AddChild(procMM); }
// Declare member variables here. Examples: // private int a = 2; // private string b = "text"; // Called when the node enters the scene tree for the first time. public override void _Ready() { //add perf info label AddChild(new MonoDiagLabel() { position = MonoDiagLabel.POSITION.TOP_CENTER, }); //setup a moveable camera var inputControl = new InputController(); inputControl.Translate(new Vector3(0, 0, 3)); inputControl.AddChild(new Camera()); AddChild(inputControl); var dirLight = new DirectionalLight(); dirLight.Rotation = Vector3.One; //rotate aprox 57' in xyz AddChild(dirLight); //add a fish via code, put it at (0,3,0) { var mesh = GD.Load <Mesh>("res://asset/fish/Fish1.obj"); var shader = GD.Load <Shader>("res://asset/fish/fish1.shader"); var diffuse = GD.Load <Texture>("res://asset/fish/Fish1-diffuse_base.png"); shader.SetDefaultTextureParam("texture_albedo", diffuse); var meshInst = new MeshInstance(); meshInst.Mesh = mesh; var shadMat = new ShaderMaterial(); shadMat.Shader = shader; shadMat.SetShaderParam("texture_albedo", diffuse); meshInst.MaterialOverride = shadMat; meshInst.Translate(Vector3.Up * 3); AddChild(meshInst); } }