/// <summary> /// checks whether specified key has been lifted. /// </summary> /// <param name="key">game key in the game</param> /// <returns></returns> public bool IsReleaseKey(GameKey key) { if (input.IsConnectedControlPad && input.IsReleaseControlPad(TranslateToControlPad(key))) { return(true); } return(input.IsReleaseKey(TranslateToKeyboard(key))); }