/// <summary>
 /// Handle the "Rewind" event.
 /// </summary>
 /// <param name="source">Event source object</param>
 /// <param name="e">Event data object</param>
 public virtual void inputBufferRewind(object source, InputBufferEventArgs e)
 {
 }
 /// <summary>
 /// Handle the "CharConsumed" event.
 /// </summary>
 /// <param name="source">Event source object</param>
 /// <param name="e">Event data object</param>
 public virtual void inputBufferConsume(object source, InputBufferEventArgs e)
 {
 }
 /// <summary>
 /// Handle the "Mark" event.
 /// </summary>
 /// <param name="source">Event source object</param>
 /// <param name="e">Event data object</param>
 public virtual void inputBufferMark(object source, InputBufferEventArgs e)
 {
 }
 public override void  inputBufferRewind(object source, InputBufferEventArgs e)
 {
     System.Console.Out.WriteLine(e);
 }
 public virtual void inputBufferChanged(object source, InputBufferEventArgs e)
 {
     System.Console.Out.WriteLine(e);
 }
예제 #6
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 /// <summary>
 /// Handle the "Rewind" event.
 /// </summary>
 /// <param name="source">Event source object</param>
 /// <param name="e">Event data object</param>
 public virtual void  inputBufferRewind(object source, InputBufferEventArgs e)
 {
 }
예제 #7
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 /// <summary>
 /// Handle the "Mark" event.
 /// </summary>
 /// <param name="source">Event source object</param>
 /// <param name="e">Event data object</param>
 public virtual void  inputBufferMark(object source, InputBufferEventArgs e)
 {
 }
예제 #8
0
 /// <summary>
 /// Handle the "CharConsumed" event.
 /// </summary>
 /// <param name="source">Event source object</param>
 /// <param name="e">Event data object</param>
 public virtual void  inputBufferConsume(object source, InputBufferEventArgs e)
 {
 }
		public virtual void inputBufferChanged(object source, InputBufferEventArgs e)
		{
			System.Console.Out.WriteLine(e);
		}
		public override void  inputBufferRewind(object source, InputBufferEventArgs e)
		{
			System.Console.Out.WriteLine(e);
		}