public void OnDestroy() { InputActionMapState.ResetGlobals(); manager.Destroy(); EditorInputControlLayoutCache.Clear(); DestroyImmediate(playerConnection); }
public void OnDestroy() { InputActionMapState.ResetGlobals(); manager.Destroy(); EditorInputControlLayoutCache.Clear(); DestroyImmediate(playerConnection); InputDeviceDebuggerWindow.s_OnToolbarGUIActions.Clear(); }