static void main() { Object target = Selection.activeObject; if (target == null || target.GetType() != typeof(Texture2D)) { return; } Texture2D sourceTex = target as Texture2D; //整体路径 string filePathWithName = AssetDatabase.GetAssetPath(sourceTex); //带后缀的文件名 //string fileNameWithExtension = Path.GetFileName(filePathWithName); //string filePath = filePathWithName.Replace(fileNameWithExtension, ""); string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(filePathWithName); InlineSpriteAsset inlineSpriteAsset = AssetDatabase.LoadAssetAtPath(TargetPath + fileNameWithoutExtension + ".asset", typeof(InlineSpriteAsset)) as InlineSpriteAsset; bool isNewAsset = inlineSpriteAsset == null ? true : false; // if (isNewAsset) { inlineSpriteAsset = ScriptableObject.CreateInstance <InlineSpriteAsset>(); inlineSpriteAsset.TextureSource = sourceTex; inlineSpriteAsset.listSpriteInfor = GetSpritesInfor(sourceTex); AssetDatabase.CreateAsset(inlineSpriteAsset, TargetPath + fileNameWithoutExtension + ".asset"); } CheckSprite(sourceTex); Debug.Log("_______________________________File:" + fileNameWithoutExtension + "Gerenated sucess"); }
private bool CheckSpriteAsset() { if (inlineSpriteAsset != null && inlineSpriteAsset.TextureSource != null) { return(true); } //TODO inlineSpriteAsset = Resources.Load <InlineSpriteAsset>(defaultSpriteAssetResPath); if (inlineSpriteAsset == null) { Debug.LogError(defaultSpriteAssetResPath + " Load Failed"); return(false); } return(true); }
protected override void Awake() { if (inlineSpriteAsset != null && inlineSpriteAsset.TextureSource != null) { return; } InlineTextManager.Instance.RebulidSpriteData(); inlineSpriteAsset = InlineTextManager.Instance.InlineSpriteAsset; UpdateMaterial(); transform.localPosition = new Vector3(1000, 1000, 1000); base.Awake(); }
public void OnEnable() { inlineSpriteAsset = (InlineSpriteAsset)target; }