예제 #1
0
    UnityEngine.Events.UnityAction GetChoiceIndex(int i, List <Choice> choices)
    {
        return(delegate {
            InkController inkControl = this.GetComponent <InkController>();

            Debug.Log(i);
            inkControl.OnClickChoiceButton(choices[i]);
        });
    }
 // Use this for initialization
 void Start()
 {
     inkControl = GetComponent <InkController>();
     //StartCoroutine(StartDelay());
     kaylaAvailable    = true;
     kaylaButton.color = blinkOff;
     amyButton.color   = blinkOff;
     aso      = GetComponent <AudioSource>();
     camShake = GameObject.FindWithTag("MainCamera").GetComponent <CameraShake>();
 }
예제 #3
0
 void Start()
 {
     //コンポーネントの取得
     _renderer = GameObject.Find("draw").GetComponent <InkController>();
     _gauge    = GetComponent <Image>();
 }