예제 #1
0
 /// <summary>
 /// Make the input waveform.
 /// </summary>
 /// <param name="waveform">Waveform texture.</param>
 /// <param name="worldPos">World position.</param>
 /// <param name="scale">waveform scale.(The ratio of the size in the texture)</param>
 /// <param name="strength">Strength of input value.</param>
 public void InputNearestTriangleSurface(Texture2D waveform, Vector3 worldPos, float scale, float strength = 0.1f)
 {
     brush.BrushTexture = waveform;
     brush.Scale        = scale;
     brush.HeightBlend  = strength;
     inkCanvas.PaintNearestTriangleSurface(brush, worldPos);
 }