public static void RoutePacket(InjuryMod mymod, BinaryReader reader) { InjuryNetProtocolTypes protocol = (InjuryNetProtocolTypes)reader.ReadByte(); switch (protocol) { default: LogHelpers.Log("Invalid packet protocol: " + protocol); break; } }
public static void RoutePacket(InjuryMod mymod, BinaryReader reader, int playerWho) { InjuryNetProtocolTypes protocol = (InjuryNetProtocolTypes)reader.ReadByte(); switch (protocol) { case InjuryNetProtocolTypes.NpcSpawnRequest: ServerPacketHandlers.ReceiveNpcSpawnRequest(mymod, reader, playerWho); break; default: LogHelpers.Log("Invalid packet protocol: " + protocol); break; } }