// Use this for initialization void Start() { sound = GetComponent <Sounds> (); sound.PlayBossTheme(); initiateDialog = GetComponent <InitiateDialog>(); initiateDialog.StartDialog(); //sound.PlayBossDialog(); StartCoroutine(BossDialogDelay(sound)); bossAI = FindObjectOfType <BossAI>(); bossAI.enabled = false; }
// Use this for initialization void Start() { Time.timeScale = 1f; preventRepeat = false; waveSpawner = GetComponent <WaveSpawner>(); initiateDialog = GetComponent <InitiateDialog>(); initiateDialog.StartDialog(); sounds = GetComponent <Sounds>(); sounds.PlaySound2(); StartCoroutine(ChukkaDelay(sounds)); timer.gameObject.SetActive(false); chuka.GetComponent <EnemyAI>().enabled = false; }
// Use this for initialization void Start() { Time.timeScale = 1f; TempuraIsAlive = true; MakiIsAlive = true; isDone = false; preventRepeat = false; makiRoll.SetActive(false); enemyAI = FindObjectOfType <EnemyAI>(); enemyAI.enabled = false; initiateDialog = GetComponent <InitiateDialog>(); waveSpawner = GetComponent <WaveSpawner>(); initiateDialog.StartDialog(); tempuraTutorial.gameObject.SetActive(true); bgmManager.PlayDialog(); bgmManager.PlayTempuraKora(); timer.gameObject.SetActive(false); }
// Update is called once per frame void Update() { if (isDone == false) { if (TempuraIsAlive == false) { if (preventRepeat == false) { tempuraTutorial.gameObject.SetActive(false); makiTutorial.gameObject.SetActive(true); makiRoll.SetActive(true); initiateDialog.StartDialog(); initiateDialog.SwitchSprites(); bgmManager.PlayMakiAniki(); preventRepeat = true; return; } } if (MakiIsAlive == false) { if (waveUI != null) { waveUI.SetActive(true); } bgmManager.PlayWave(); bgmManager.fading1 = true; StartCoroutine(AfterFade(bgmManager)); waveSpawner.enabled = true; makiTutorial.gameObject.SetActive(false); rollTutorial.gameObject.SetActive(true); StartCoroutine(TimerSpawn(Timer)); isDone = true; return; } } else { return; } }
private void Update() { if (tutorialSkip.skip == false) { if (preventRepeat == false) { initiateDialog.StartDialog(); preventRepeat = true; } } if (initiateDialog.firstDone == true && initiateDialog.done == true) { if (preventRepeatSounds == false) { sounds.PlaySamurai(); sounds.fading2 = true; StartCoroutine(AfterFade(sounds)); preventRepeatSounds = true; } } }