//**БЛОК ОБНОВЛЕНИЯ ФОРМЫ**// public static void InitializeForm() { double weight = 0; for (int i = 0; i < user.actor.inventory.Count; i++) { weight += user.actor.inventory[i].GetWeight(); } user.inventoryWindow.fxWeightLabel.Text = weight + " кг"; user.inventoryWindow.fxMaxWeightLabel.Text = user.actor.maxWeight + " кг"; user.inventoryWindow.fxInventoryDGV.Rows.Clear(); user.inventoryWindow.fxNameOfItemLabel.Text = ""; user.inventoryWindow.fxDescriptionOfItemText.Text = ""; user.inventoryWindow.fxTtxText.Text = ""; user.inventoryWindow.fxUseBtn.Visible = false; user.inventoryWindow.fxDropBtn.Visible = false; if (user.actor.inventory.Count > 0) { for (int i = 0; i < user.actor.inventory.Count; i++) { user.inventoryWindow.fxInventoryDGV.Rows.Add(); user.inventoryWindow.fxInventoryDGV.Rows[i].Cells[1].Value = user.actor.inventory[i].GetName(); } } InitializeParamsBlock.InitializeParamsBlockInventory(); }
//**БЛОК ОБНОВЛЕНИЯ ФОРМЫ**// public static void InitializeForm() { user.mainGameWindow.fxActorIconPB.Image = user.actor.icon; user.mainGameWindow.fxLocationLabel.Text = user.actor.location.GetName() + ", " + user.actor.zone.GetName(); user.mainGameWindow.fxNameOfActor.Text = user.actor.name; user.mainGameWindow.fxAgeOfActor.Text = user.actor.age.ToString(); user.mainGameWindow.fxBiography.Text = user.actor.biography; user.mainGameWindow.fxSkillPointsLabel.Text = user.actor.skillPoints.ToString(); user.mainGameWindow.fxSkillsDGV.Rows.Clear(); for (int i = 0; i < user.actor.skills.Count; i++) { user.mainGameWindow.fxSkillsDGV.Rows.Add(); user.mainGameWindow.fxSkillsDGV.Rows[i].Cells[0].Value = user.actor.skills[i].name; user.mainGameWindow.fxSkillsDGV.Rows[i].Cells[1].Value = user.actor.skills[i].value; } if (user.actor.inFight || user.actor.inDialog) { user.mainGameWindow.fxActionBtn.Enabled = false; user.mainGameWindow.fxMoveBtn.Enabled = false; } else { user.mainGameWindow.fxActionBtn.Enabled = true; user.mainGameWindow.fxMoveBtn.Enabled = true; } InitializeParamsBlock.InitializeParamsBlockMainGame(); }
public static void UpdateActionVariables() // Обновление изменяемых переменных { user.actionWindow.fxHuntBirdTT.SetToolTip(user.actionWindow.fxHuntBirdBtn, "Рекомендуемые навыки:\n" + "Ловкость: 3\n" + "Выносливость: 2"); user.actionWindow.fxHuntDogTT.SetToolTip(user.actionWindow.fxHuntDogBtn, "Рекомендуемые навыки:\n" + "Ловкость: 3\n" + "Сила: 4"); user.actionWindow.fxHuntCatTT.SetToolTip(user.actionWindow.fxHuntCatBtn, "Рекомендуемые навыки:\n" + "Ловкость: 5\n" + "Выносливость: 4\n" + "Сила: 2"); InitializeParamsBlock.InitializeParamsBlockAction(); }
public static void UpdateActionVariables() { InitializeParamsBlock.InitializeParamsBlockDialog(); }
//**БЛОК ОБНОВЛЕНИЯ ФОРМЫ**// public static void InitializeForm() { InitializeParamsBlock.InitializeParamsBlockInventory(); }