static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //DeveloperTestController controller = new DeveloperTestController(new DeveloperTest()); //Application.Run(controller.view); //Application.Run(new Initialize()); //TempTestController controller = new TempTestController(new TempTest()); //Application.Run(controller.view); //Application.Run(new Initialize()); // Set the unhandled exception mode to force all Windows Forms errors to go through // our handler. Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException); InitializeController initializecontroller = new InitializeController(new Initialize()); Application.Run(initializecontroller.view); }
// Start is called before the first frame update void Start() { initializeController = new InitializeController(player, house, list, sack); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; timerText = GameObject.Find("Timer").GetComponent <Text>(); timer = 179; RunGame = true; crosshair = Resources.Load <Texture2D>("UI/Retical"); //crosshair.Resize(crosshair.width * 20, crosshair.height * 20); //crosshair.Apply(); endGame.Find("Button").GetComponent <Button>().onClick.AddListener(delegate { SceneManager.LoadScene("Menu"); }); endGame.gameObject.SetActive(false); References.initializeView = this; }
// Use this for initialization void Start() { timeManager = this.GetComponent <TimeManager>(); initializeController = this.GetComponent <InitializeController>(); scaleManager = this.GetComponent <ScaleManager>(); resignController = this.GetComponent <ResignController>(); activeCamera = player1Camera; _gameState .Subscribe(state => { _disposables.Clear(); print(state); GameStateChanged(state); }) .AddTo(this); _playerTurn .Subscribe(turn => { if (turn == 1) { player1Camera.SetActive(true); player2Camera.SetActive(false); activeCamera = player1Camera; } else if (turn == 2) { player1Camera.SetActive(false); player2Camera.SetActive(true); activeCamera = player2Camera; } }) .AddTo(this); }
// Start is called before the first frame update void Start() { initializeController = new InitializeController(); }