public void OnInitializeFailed(InitializationFailureReason error) { if (isDebugging) { Debug.Log(string.Format("[IAP] Store intialization failed: {0}", error.ToString())); } listener.OnInitResult(null, false, error.ToString()); }
void IStoreListener.OnInitializeFailed(InitializationFailureReason error) { if (onInitResult != null) { onInitResult.Invoke(false, error.ToString()); onInitResult = null; } Debug.LogError("payment init failed...." + error.ToString()); }
private void OnInitializeFailed(InitializationFailureReason reason) { if (log != null) { log.text = reason.ToString(); } UserEventsTracker.TrackEvent("Purchase screen. OnInitializeFailed:" + reason.ToString()); purchaseButton.interactable = false; }
public void OnInitializeFailed(InitializationFailureReason error) { // Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user. Debug.Log("OnInitializeFailed InitializationFailureReason:" + error); switch (error) { case InitializationFailureReason.AppNotKnown: Debug.LogError("AppNotKnown: Is your App correctly uploaded on the relevant publisher console?"); break; case InitializationFailureReason.PurchasingUnavailable: // Ask the user if billing is disabled in device settings. Debug.Log("PurchasingUnavailable: Billing disabled!"); break; case InitializationFailureReason.NoProductsAvailable: // Developer configuration error; check product metadata. Debug.Log("NoProductsAvailable: No products available for purchase!"); break; } if (OnIAPInitializeFailed != null) { OnIAPInitializeFailed(error.ToString()); } }
public void OnInitializeFailed(InitializationFailureReason error) { if (null != OnPurchaseNotSupported) { OnPurchaseNotSupported(this, new ErrorEventArgs(error.ToString())); } }
public void OnInitializeFailed(InitializationFailureReason error) { // Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user. Debug.Log("OnInitializeFailed InitializationFailureReason:" + error); purchaseFailed.SetActive(true); failInformation.text = "Initialization failed: " + error.ToString(); }
/// <summary> /// IStoreListener event handler called when initialization fails /// </summary> /// <param name="error"></param> public void OnInitializeFailed(InitializationFailureReason error) { if (debug) { Debug.Log("OnInitializeFailed"); ScreenWriter.Write("OnInitializeFailed"); } OnInitComplete(IAPOperationStatus.Fail, error.ToString(), null); }
public void OnInitializeFailed(InitializationFailureReason error) { _logToDebugOutput("OnInitializeFailed()"); _logToDebugOutput(string.Format("error: {0}", error.ToString())); if (OnInitializationFailedEventHandler != null) { OnInitializationFailedEventHandler(); } }
public void OnInitializeFailed(InitializationFailureReason reason) { Debug.LogError(GetType().Name + " OnInitializeFailed() : " + reason); _isInitialized = false; if (handleInitialize != null) { handleInitialize(_isInitialized, reason.ToString()); } }
public void OnInitializeFailed(InitializationFailureReason error) { Debug.Log("IAP init failed: " + error.ToString()); RefreshButtons(); }
public void OnInitializeFailed(InitializationFailureReason error) { print("Hata oluştu ..." + error.ToString()); }
/// <summary> /// Called when Unity IAP encounters an unrecoverable initialization error. /// /// Note that this will not be called if Internet is unavailable; Unity IAP /// will attempt initialization until it becomes available. /// </summary> public void OnInitializeFailed(InitializationFailureReason error) { isInitFailed = true; Debug.LogError("IAP Initialize Failed: " + error.ToString()); }
public PurchasingInitializationException(InitializationFailureReason failureReason, Exception innerException) : base(failureReason.ToString(), innerException) { this.FailureReason = failureReason; }
public void OnInitializeFailed(InitializationFailureReason error) { _OnInitFinished(false, error.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { SimpleDialog.Show("ストアの初期化に失敗しました。\nReasion:" + error.ToString()); Debug.LogError("Store Initialize Failed."); Debug.LogError("Reason:" + error.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { Debug.Log("IAP Initizalization FAILED!! " + error.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { // Purchasing set-up has not succeeded. Check error for reason. Consider sharing this reason with the user. Debug.Log("OnInitializeFailed InitializationFailureReason:" + error); ShowMessage("Purchasing set-up failed: " + error.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { Debug.LogError("IAP OnInitializeFailed error:" + error.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { #if DEBUG_MY_IAP || UNITY_EDITOR Debug.Log(string.Format("[" + typeof(MyIAPManager).Name + "] OnInitializeFailed(): error=", error.ToString())); #endif if (mOnInitializationFailureCallback != null) { mOnInitializationFailureCallback(error); mOnInitializationFailureCallback = null; } }
/// <summary> /// Initializes a new instance of the <see cref="StoreInitializeException"/> class. /// </summary> public StoreInitializeException(InitializationFailureReason reason) : base(reason.ToString()) { Reason = reason; }
public void OnInitializeFailed(InitializationFailureReason failureReason) { Debug.Log(failureReason.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { Debug.Log("Error" + error.ToString()); }
public void OnInitializeFailed(InitializationFailureReason error) { _client._exception = new BadGatewayException(error.ToString()); _client._status = Status.InitializeFailed; }
public void OnInitializeFailed(InitializationFailureReason error) { Debugger.Log("支付 OnInitializedFailed " + error.ToString()); }
public void OnInitializeFailed (InitializationFailureReason error) { Debug.Log("OnInitializeFailed: " + error.ToString()); if (OnInitializeFailedEvent != null) OnInitializeFailedEvent(error); }
void IStoreListener.OnInitializeFailed(InitializationFailureReason error) { _initTcs?.TrySetResult(error.ToString()); _initTcs = null; }
public void OnInitializeFailed(InitializationFailureReason error) { Debug.LogError(string.Format("Purchasing failed to initialize. Reason: {0}", error.ToString())); }
public void OnInitializeFailed(InitializationFailureReason error) { Debug.LogError(string.Format("Purchasing failed to initialize. Reason: {0}", error.ToString())); foreach (var button in activeButtons) { button.NotInit(false); } }