예제 #1
0
        private List <InitialRemotePlayerData> getRemotePlayerData(Player player)
        {
            List <InitialRemotePlayerData> playerData = new List <InitialRemotePlayerData>();

            foreach (Player otherPlayer in playerManager.GetPlayers())
            {
                if (!player.Equals(otherPlayer))
                {
                    InitialRemotePlayerData remotePlayer = new InitialRemotePlayerData(otherPlayer.PlayerContext, otherPlayer.Position, otherPlayer.SubRootGuid);
                    playerData.Add(remotePlayer);
                }
            }

            return(playerData);
        }
예제 #2
0
        private List <InitialRemotePlayerData> getRemotePlayerData(Player player)
        {
            List <InitialRemotePlayerData> playerData = new List <InitialRemotePlayerData>();

            foreach (Player otherPlayer in playerManager.GetPlayers())
            {
                if (!player.Equals(otherPlayer))
                {
                    List <EquippedItemData> equippedItems = world.PlayerData.GetEquippedItemsForInitialSync(otherPlayer.Name);
                    List <TechType>         techTypes     = equippedItems.Select(equippedItem => equippedItem.TechType).ToList();

                    InitialRemotePlayerData remotePlayer = new InitialRemotePlayerData(otherPlayer.PlayerContext, otherPlayer.Position, otherPlayer.SubRootId, techTypes);
                    playerData.Add(remotePlayer);
                }
            }

            return(playerData);
        }