/// <summary> /// 使用单机模式并初始化资源。 /// </summary> /// <param name="initResourcesCompleteCallback">使用单机模式并初始化资源完成的回调函数。</param> public void InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback) { if (initResourcesCompleteCallback == null) { throw new GameFrameworkException("Init resources complete callback is invalid."); } if (m_ResourceMode == ResourceMode.Unspecified) { throw new GameFrameworkException("You must set resource mode first."); } if (m_ResourceMode != ResourceMode.Package) { throw new GameFrameworkException("You can not use InitResources without package resource mode."); } if (m_ResourceIniter == null) { throw new GameFrameworkException("You can not use InitResources at this time."); } m_RefuseSetCurrentVariant = true; m_InitResourcesCompleteCallback = initResourcesCompleteCallback; m_ResourceIniter.InitResources(m_CurrentVariant); }
/// <summary> /// 初始化资源管理器的新实例。 /// </summary> public ResourceManager() { m_AssetInfos = null; m_ResourceInfos = null; m_ReadWriteResourceInfos = new SortedDictionary <ResourceName, ReadWriteResourceInfo>(new ResourceNameComparer()); m_CachedBytesForEncryptedString = new byte[byte.MaxValue]; m_ResourceIniter = null; m_VersionListProcessor = null; m_ResourceChecker = null; m_ResourceUpdater = null; m_ResourceLoader = new ResourceLoader(this); m_ResourceHelper = null; m_ReadOnlyPath = null; m_ReadWritePath = null; m_ResourceMode = ResourceMode.Unspecified; m_RefuseSetCurrentVariant = false; m_CurrentVariant = null; m_UpdatePrefixUri = null; m_ApplicableGameVersion = null; m_InternalResourceVersion = 0; m_UpdateFileCache = null; m_DecompressCache = null; m_DecryptResourceCallback = null; m_InitResourcesCompleteCallback = null; m_UpdateVersionListCallbacks = null; m_CheckResourcesCompleteCallback = null; m_UpdateResourcesCompleteCallback = null; m_ResourceUpdateStartEventHandler = null; m_ResourceUpdateChangedEventHandler = null; m_ResourceUpdateSuccessEventHandler = null; m_ResourceUpdateFailureEventHandler = null; }
/// <summary> /// 使用单机模式并初始化资源 /// </summary> /// <param name="initResourcesCompleteCallback">使用单机模式并初始化资源完成的回调函数</param> public void InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback) { if (initResourcesCompleteCallback == null) { throw new Exception("Init resources complete callback is invalid."); } if (m_ResourceMode == ResourceMode.Unspecified) { throw new Exception("You must set resource mode first."); } if (m_ResourceMode != ResourceMode.Package) { throw new Exception("You can not use InitResources without package resource mode."); } if (m_ResourceIniter == null) { throw new Exception("You can not use InitResources at this time."); } InitResourcesCompleteCallback = initResourcesCompleteCallback; m_ResourceIniter.InitResources(); }
private void OnIniterResourceInitComplete() { m_ResourceIniter.ResourceInitComplete -= OnIniterResourceInitComplete; m_ResourceIniter.Shutdown(); m_ResourceIniter = null; m_InitResourcesCompleteCallback(); m_InitResourcesCompleteCallback = null; }
/// <summary> /// 使用单机模式并初始化资源。 /// </summary> /// <param name="initResourcesCompleteCallback">使用单机模式并初始化资源完成时的回调函数。</param> public void InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback) { m_ResourceManager.InitResources(initResourcesCompleteCallback); }
/// <summary> /// 使用单机模式并初始化资源。 /// </summary> /// <param name="initResourcesCompleteCallback">使用单机模式并初始化资源完成的回调函数。</param> public void InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback) { throw new NotSupportedException("InitResources"); }
public void InitResources(InitResourcesCompleteCallback initResourcesCompleteCallback) { //throw new NotImplementedException(); }