void OnEnable() { pool = GetComponentInParent <ObjectPooler>(); rb = gameObject.GetComponent <Rigidbody>(); ++spawnCount; // Debug.Log(" LOG: " + spawnCount + " level shit: " + LevelGenerator.ballsToUse); gameUI.UpdateBallLeftText(); //if (angle < 360.0f) // angle += 45.0f; // else // angle = 0.0f; //rb.AddForce(new Vector3(1, 0, 0), ForceMode.Impulse); // rb.velocity = Quaternion.AngleAxis(angle, Vector3.right) * new Vector3(1, -1, 0); //rb.velocity = Vector3.zero; // Debug.Log("PrintOnEnable: script was enabled"); }