예제 #1
0
 public void akaka()
 {
     sk.SetActive(true);
     Singleton.getInstance.quest = Quest.finish;
     popup.SetActive(false);
     Singleton.getInstance.stage = 999;
     ingame_cs.ChangeMap(Singleton.getInstance.stage);
     worldmap.SetActive(true);
 }
예제 #2
0
 public void alive(int i)
 {
     if (i == 1)
     {
         Singleton.getInstance.stage = 999;
         ingame_cs.ChangeMap(Singleton.getInstance.stage);
         CharacaterDeathPoup_anim.SetTrigger("turnoff");
         SKill1.SetActive(false);
         SKill2.SetActive(false);
         Grandfa.SetActive(true);
         npc.SetActive(true);
         StartCoroutine(en());
     }
 }
예제 #3
0
    public void MoveMaps(int i)
    {
        //  if (i <= Singleton.getInstance.EnableStage+1)
        {
            // 불타는 산 //
            Debug.Log("f");
            Ingame_sc.ChangeMap(i);
            Debug.Log("fd");
            switch (i)
            {
            case 1:
                Singleton.getInstance.MyPosition = Inanis_map.BarrenOasisEntrance;
                Singleton.getInstance.myworld    = World.Inanis;
                break;

            case 2:
                Singleton.getInstance.MyPosition = Inanis_map.DepletedField2;
                Singleton.getInstance.myworld    = World.Inanis;
                break;

            case 3:
                Singleton.getInstance.MyPosition = Inanis_map.DepletedField1;
                Singleton.getInstance.myworld    = World.Inanis;
                break;

            case 4:
                Singleton.getInstance.MyPosition = Inanis_map.RedDesertRoad3;
                Singleton.getInstance.myworld    = World.Inanis;
                break;

            case 5:
                Singleton.getInstance.MyPosition = Inanis_map.RedDesertRoad2;
                Singleton.getInstance.myworld    = World.Inanis;
                break;

            case 6:
                Singleton.getInstance.MyPosition = Inanis_map.RedDesertRoad1;
                Singleton.getInstance.myworld    = World.Inanis;
                break;

            case 7:
                Singleton.getInstance.MyPosition = Inanis_map.OasisEntrance;
                Singleton.getInstance.myworld    = World.Inanis;
                break;
            }
            popupbutton_cs.a();
        }
    }
예제 #4
0
    public void Yes(int i)
    {
        switch (i)
        {
        case 1:
            goworldtree_popup.SetActive(false);
            Singleton.getInstance.stage = 999;
            ingame_cs.ChangeMap(Singleton.getInstance.stage);
            break;

        case 2:
            Singleton.getInstance.myworld = World.Inanis;
            goinanis_popup.SetActive(false);
            Wolrd_map.SetActive(false);
            Inanis_worldmap.SetActive(true);
            pos.transform.localPosition = new Vector3(24, 0.2f, 0);
            break;
        }
    }