예제 #1
0
    IEnumerator PreloadMenu()
    {
        yield return(new WaitForSeconds(0.3f));

        manager = GameObject.Find("MySqlManager").GetComponent <DB_Manager>();
        // managerEvent = GameObject.Find("MySqlManager").GetComponent<EVENTCREATOR_Manager>();
        cadenas            = GameObject.FindGameObjectsWithTag("Cadenas");
        currentStagePlayer = 1;

        if (cadenas.Length > 0)
        {
            foreach (GameObject cadena in cadenas)
            {
                cadena.SetActive(false);
            }
        }

        CheckLogin();
        infosTransition = GameObject.Find("InfosStock").GetComponent <InfosTransition>();
        choixManette    = GameObject.Find("Stages").GetComponent <ChoixManette>();
        infosTransition.CheckManette();
        choixManette.MenuPrincipal();
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     infosTransition = GameObject.Find("InfosStock").GetComponent <InfosTransition>();
     infosTransition.CheckManette();
 }