private IEnumerator StartBattleCoroutine() { Game.Instance.CameraContainer.GetComponent <Tweener>().PlayTween(); infoBox.ClearText(); ShowHideLines(true); healthMenu.PlayTween(); foreach (CharacterBase character in playerParty.characters) { AddCharacterToBattle(character); } enemySpawner.SpawnNewFormation(Vector3.right * enemySpawnOffset); SetupPartyEnemy(); yield return(new WaitForSecondsRealtime(waitBetweenEnter / 2)); foreach (CharacterBase character in enemyParty.characters) { AddCharacterToBattle(character); infoBox.EnemyEnterText(character); yield return(new WaitForSecondsRealtime(waitBetweenEnter)); } List <CharacterBase> characters = GetCharacterList(); turnOrder = new List <CharacterBase>(); turnOrder = characters.OrderByDescending(x => Calculator.GetStat(x.stats.speed, x.Faction == Faction.Player ? playerParty.Level : enemyParty.Level)).ToList(); turnIndex = 0; NextTurn(true); filler.FillCurrentTurn(); yield return(null); }