public void OnPointerEnter(PointerEventData eventData) { //print(name); if (gameObject.name == ("slot 1")) { print("slot1"); InfoSlot1.SetActive(true); if (inventario.ItemList[0] == ("Coordenada 1") && inventario.slot1Active) { text.text = "Coordenada N°1"; } else if (inventario.ItemList[0] == ("Coordenada 2")) { text.text = "Coordenada N°2"; } else if (inventario.ItemList[0] == ("Llave")) { text.text = "Llave"; } } if (gameObject.name == ("slot 2") && inventario.slot2Active) { print("slot2"); InfoSlot2.SetActive(true); if (inventario.ItemList[1] == ("Coordenada 1")) { text.text = "Coordenada N°1"; } else if (inventario.ItemList[1] == ("Coordenada 2")) { text.text = "Coordenada N°2"; } else if (inventario.ItemList[1] == ("Llave")) { text.text = "Llave"; } } if (gameObject.name == ("slot 3") && inventario.slot3Active) { print("slot3"); InfoSlot3.SetActive(true); if (inventario.ItemList[2] == ("Coordenada 1")) { text.text = "Coordenada N°1"; } else if (inventario.ItemList[2] == ("Coordenada 2")) { text.text = "Coordenada N°2"; } else if (inventario.ItemList[2] == ("Llave")) { text.text = "Llave"; } } }
public void OnPointerExit(PointerEventData eventData) { if (gameObject.name == ("slot 1")) { print("slot1"); InfoSlot1.SetActive(false); } if (gameObject.name == ("slot 2")) { print("slot2"); InfoSlot2.SetActive(false); } if (gameObject.name == ("slot 3")) { print("slot3"); InfoSlot3.SetActive(false); } }