public static void Main() { ConsoleWindow.CustomizeConsole(); IDrawManager drawManager = new ConsoleDrawManager(); IBorder border = new Border( new Point(middleConsoleWidth - 25, middleConsoleHeight - 15), new Point(middleConsoleWidth + 25, middleConsoleHeight + 15)); IFoodFactory foodFactory = new FoodFactory(new Random(), border); IScene pauseScene = new PauseScene(drawManager); IScene infoScene = new InfoScene(drawManager); IScene gameOverScene = new GameOverScene ( drawManager, new PlayAgainButton(new Point(middleConsoleWidth, 30)), new MenuButton(new Point(middleConsoleWidth, 35)) ); IButton playButton = new PlayButton ( new Point(middleConsoleWidth, 30), new Point(border.TopLeftCorner.CoordinateX + 2, border.TopLeftCorner.CoordinateY + 2), drawManager, foodFactory, border, pauseScene, gameOverScene); IScene startMenu = new StartMenuScene(drawManager, playButton, new InfoButton(new Point(middleConsoleWidth, 35), infoScene), new ExitButton(new Point(middleConsoleWidth, 40))); Engine engine = new Engine(startMenu); engine.Run(); }
public void OnMouseDown() { if (Construction.Cell != null && !EventSystem.current.IsPointerOverGameObject()) { ScenesManager.Instance.Push(InfoScene.GetInstance(Construction)); } }
private void TestEncDec() { InfoScene infoScene = new InfoScene(); infoScene.sceneSid = "1"; /*try * { * byte[] bytes1 = null; * using (MemoryStream i1 = new MemoryStream()) * { * ProtoBuf.Serializer.Serialize<InfoScene>(i1, infoScene); * * bytes1 = i1.ToArray(); * } * * InfoScene decInfo1 = null; * using (MemoryStream o = new MemoryStream(bytes1)) * { * decInfo1 = (InfoScene)ProtoBuf.Serializer.Deserialize<InfoScene>(o); * } * * Debug.LogError(decInfo1.sceneSid); * } * catch (System.Exception e) * { * Debug.LogException(e); * } */ try { byte[] bytes2 = null; using (MemoryStream i2 = new MemoryStream()) { //(new ProtoBufSerializer()).Serialize(i2, infoScene); ProtoBuf.Serializer.Serialize(i2, infoScene); bytes2 = i2.ToArray(); } InfoScene decInfo2 = null; using (MemoryStream o2 = new MemoryStream(bytes2)) { decInfo2 = (InfoScene)(new ProtoBufSerializer()).Deserialize(o2, null, typeof(InfoScene)); } Debug.LogError(decInfo2.sceneSid); } catch (System.Exception e) { Debug.LogException(e); } }