public BaseRoleInfo(InfoNode vi) { RoleID = vi.GetValueInt("ID"); Name = vi.GetValue("NAME"); PrefabName = vi.GetValue("PREFABNAME"); Sex = vi.GetValueInt("SEX"); MaxHp = vi.GetValueInt("MAXHP"); Attack = vi.GetValueInt("ATTACK"); Width = vi.GetValueFloat("WIDTH"); Height = vi.GetValueFloat("HEIGHT"); VelocityX = vi.GetValueFloat("VELX"); VelocityY = vi.GetValueFloat("VELY"); BaseInfo = vi; }
public MapRoleInfo(InfoNode vi) { ID = vi.GetValueInt("ID"); RoleID = vi.GetValueInt("ROLEID"); RoleType = vi.GetValueInt("ROLETYPE"); InitPosX = vi.GetValueFloat("INITPOSX"); InitPosY = vi.GetValueFloat("INITPOSY"); InitHP = vi.GetValueInt("CURHP"); InitStatus = vi.GetValueInt("STATUS"); IsStatic = vi.GetValueBool("ISSTATIC"); CanMove = vi.GetValueBool("CANMOVE"); CanControl = vi.GetValueBool("CANCONTROL"); BaseInfo = vi; }
public MapDataNode(InfoNode node) { ID = node.GetValueInt("ID"); Name = node.GetValue("NAME"); Type = (eMapAreaType)node.GetValueInt("TYPE"); ScaleRatio = node.GetValueFloat("SCALERATIO"); SmallMapName = node.GetValue("SMALLMAP"); MapMusicName = node.GetValue("BGM"); MapAreaMinX = node.GetValueFloat("MINX"); MapAreaMaxX = node.GetValueFloat("MAXX"); MapAreaMinY = node.GetValueFloat("MINY"); MapAreaMaxY = node.GetValueFloat("MAXY"); MoodDecrease = node.GetValueFloat("MOODDEC"); InitPosX = node.GetValueFloat("INITPOSX"); InitPosY = node.GetValueFloat("INITPOSY"); Width = (int)(MapAreaMaxX - MapAreaMinX) + 1; Height = (int)(MapAreaMaxY - MapAreaMinY) + 1; }
public ColliderDataNode(InfoNode node) { name = node.GetValue("NAME"); bodyType = node.GetValueInt("BODYTTYPE"); bodyCreateType = node.GetValueInt("CREATETYPE"); string posStr = node.GetValue("POSITION"); if (!string.IsNullOrEmpty(posStr)) { string[] posArr = posStr.Split(';'); if (posArr.Length > 1) { position = new Vector2(float.Parse(posArr[0]), float.Parse(posArr[1])); } } sizeX = node.GetValueFloat("SIZEX"); sizeY = node.GetValueFloat("SIZEY"); radius = node.GetValueFloat("RADIUS"); if (bodyCreateType == (int)eBodyCreateType.Polygon) { string verticesStr = node.GetValue("VERTICES"); if (!string.IsNullOrEmpty(verticesStr)) { string[] verticesArr = verticesStr.Split('='); if (verticesArr.Length > 0) { vertices = new List <Vector2>(); for (int i = 0; i < verticesArr.Length; i++) { string verticeStr = verticesArr[i]; string[] verticeArr = verticeStr.Split(';'); if (verticeArr.Length > 1) { Vector2 vertice = new Vector2(float.Parse(verticeArr[0]), float.Parse(verticeArr[1])); vertices.Add(vertice); } } } } } else if (bodyCreateType == (int)eBodyCreateType.Edge) { string startPosStr = node.GetValue("STARTPOS"); if (!string.IsNullOrEmpty(startPosStr)) { string[] startPosArr = startPosStr.Split(';'); if (startPosArr.Length > 1) { startPos = new Vector2(float.Parse(startPosArr[0]), float.Parse(startPosArr[1])); } } string endPosStr = node.GetValue("ENDPOS"); if (!string.IsNullOrEmpty(endPosStr)) { string[] endPosArr = endPosStr.Split(';'); if (endPosArr.Length > 1) { endPos = new Vector2(float.Parse(endPosArr[0]), float.Parse(endPosArr[1])); } } } isBreakable = node.GetValueBool("ISBREAKABLE"); breakMainName = node.GetValue("BREAKMAINNAME"); filterType = node.GetValueInt("FILTERTYPE"); isActive = node.GetValueBool("ISACTIVE"); isSensor = node.GetValueBool("ISSENSOR"); speedRatio = node.GetValueFloat("SPEEDRATIO"); isOneWay = node.GetValueBool("ISONEWAY"); string oneWayDirStr = node.GetValue("ONEWAYDIR"); if (!string.IsNullOrEmpty(oneWayDirStr)) { string[] arr = oneWayDirStr.Split(';'); if (arr.Length > 1) { oneWayDir = new Vector2(float.Parse(arr[0]), float.Parse(arr[1])); } } isStuckDir = node.GetValueBool("ISSTUCKDIR"); string forceDirStr = node.GetValue("FORCEDOR"); if (!string.IsNullOrEmpty(forceDirStr)) { string[] arr = forceDirStr.Split(';'); if (arr.Length > 1) { forceDir = new Vector2(float.Parse(arr[0]), float.Parse(arr[1])); } } }