/// <summary> /// Called when "All" message is being sent. Returns the cancel effect. /// </summary> public bool OnChatSending(string message) { switch (message) { case "PING": m_Ping = new System.Diagnostics.Stopwatch(); m_Ping.Start(); break; case "TIME": message = "[xBot] Server time : " + InfoManager.GetServerTime().ToString("HH:mm:ss | dd/MM/yyyy"); PacketBuilder.Client.SendNotice(message); if (Proxy.ClientlessMode) { Window.Get.LogChatMessage(Window.Get.Chat_rtbxAll, "xBot", message); } // cancel it return(true); case "ISEEDEADPEOPLE": if (!Proxy.ClientlessMode) { for (int i = 0; i < InfoManager.Players.Count; i++) { SRPlayer player = InfoManager.Players.GetAt(i); if (player.GameStateType != SRModel.GameState.None) { Packet p = new Packet(Agent.Opcode.SERVER_ENTITY_STATE_UPDATE); p.WriteUInt(player.UniqueID); p.WriteUShort(4); Proxy.InjectToClient(p); } } message = "[xBot] The void has been revealed!"; PacketBuilder.Client.SendNotice(message); } return(true); } return(false); }