public void Tick() { Time.Tick(); Life.Tick(); Job.Tick(); MacGuffinQuest.Tick(); Influencer.Tick(); Studio.Tick(); Public.Tick(); UpgradeManager.Tick(); if (!allMonetizedSequenceStarted && UpgradeManager.IsPurchased(Upgrade.EUpgradeType.LaunchMeshNetwork) && (ActivePlayers == Resources[Units.ActivePlayer].MaxValue)) { allMonetizedSequenceStarted = true; Game.Instance.OnAllEarthMonetized(); } TickCount++; }