private void RefreshBeatMaps() { this.DeleteAllButtons(); this.beatMaps.Clear(); InflexContext.Save(); this.CreateAllButtons(); }
private void CreateAllButtons() { foreach (BeatMapMetadata beatMapData in InflexContext.Load()) { this.CreateSingleButton(beatMapData); } BeatMapButton.Options = this.options; }
private void DeleteMap() { Destroy(Button); InflexContext.RemoveMap(Metadata); this.transform.parent.gameObject.SetActive(false); }