예제 #1
0
 private void RefreshBeatMaps()
 {
     this.DeleteAllButtons();
     this.beatMaps.Clear();
     InflexContext.Save();
     this.CreateAllButtons();
 }
예제 #2
0
        private void CreateAllButtons()
        {
            foreach (BeatMapMetadata beatMapData in InflexContext.Load())
            {
                this.CreateSingleButton(beatMapData);
            }

            BeatMapButton.Options = this.options;
        }
예제 #3
0
 private void DeleteMap()
 {
     Destroy(Button);
     InflexContext.RemoveMap(Metadata);
     this.transform.parent.gameObject.SetActive(false);
 }