public void Start() { dataManager = DataManager.instance; infiniteObjectManager = InfiniteObjectManager.instance; infiniteObjectManager.init(); infiniteObjectHistory = InfiniteObjectHistory.instance; infiniteObjectHistory.init(infiniteObjectManager.getTotalObjectCount()); sectionSelection = SectionSelection.instance; chaseController = ChaseController.instance; moveDirection = Vector3.forward; spawnDirection = Vector3.forward; turnPlatform = new PlatformObject[(int)ObjectLocation.Last]; infiniteObjectManager.getObjectSizes(out platformSizes, out sceneSizes, out largestSceneLength); infiniteObjectManager.getObjectStartPositions(out platformStartPosition, out sceneStartPosition); stopObjectSpawns = false; spawnData = new ObjectSpawnData(); spawnData.largestScene = largestSceneLength; spawnData.useWidthBuffer = true; spawnData.section = 0; spawnData.sectionTransition = false; noCollidableProbability.init(); showStartupObjects(GameManager.instance.showTutorial); spawnObjectRun(true); }
public void Start() { cameraTransform = Camera.main.transform; infiniteObjectManager = InfiniteObjectManager.instance; infiniteObjectManager.init(); infiniteObjectHistory = InfiniteObjectHistory.instance; infiniteObjectHistory.init(infiniteObjectManager.getTotalObjectCount()); sectionSelection = SectionSelection.instance; moveDirection = Vector3.forward; turnOffset = Vector3.zero; turnPlatform = new PlatformObject[(int)ObjectLocation.Last]; localDistance = new float[(int)ObjectLocation.Last]; localSceneDistance = new float[(int)ObjectLocation.Last]; localPlatformHeight = new float[(int)ObjectLocation.Last]; localSceneHeight = new float[(int)ObjectLocation.Last]; infiniteObjectManager.getObjectSizes(out platformSizes, out sceneSizes, out straightPlatformWidth, out largestSceneLength); stopObjectSpawns = false; spawnData = new ObjectSpawnData(); spawnData.largestScene = largestSceneLength; spawnData.useWidthBuffer = true; spawnData.section = 0; spawnData.sectionTransition = false; noCollidableProbability.init(); showStartupObjects(false); spawnObjectRun(true); }