예제 #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="Indices"></param>
        public void RemoveAt(params int[] Indices)
        {
            var Items = new List <T>();
            var j     = 0;

            Indices.ForEach(i =>
            {
                Items.Add(this[i]);
                base.Remove(Items[j]);
                j++;
            });
            OnItemsRemoved(Items);
            OnItemsChanged();
        }
예제 #2
0
파일: ModelFile.cs 프로젝트: yuexiae/Revise
        /// <summary>
        /// Saves the file to the specified stream.
        /// </summary>
        /// <param name="stream">The stream to save to.</param>
        public override void Save(Stream stream)
        {
            BinaryWriter writer = new BinaryWriter(stream, Encoding.GetEncoding("EUC-KR"));

            writer.WriteString(FILE_IDENTIFIER_8);
            writer.Write((byte)0);

            writer.Write((int)format);

            writer.Write(BoundingBox.Minimum);
            writer.Write(BoundingBox.Maximum);

            writer.Write((short)BoneTable.Count);

            BoneTable.ForEach(bone => {
                writer.Write(bone);
            });

            writer.Write((short)Vertices.Count);

            Vertices.ForEach(vertex => {
                writer.Write(vertex.Position);
            });

            if (NormalsEnabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.Normal);
                });
            }

            if (ColoursEnabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.Colour.Alpha);
                    writer.Write(vertex.Colour.Red);
                    writer.Write(vertex.Colour.Green);
                    writer.Write(vertex.Colour.Blue);
                });
            }

            if (BonesEnabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.BoneWeights);
                    writer.Write(vertex.BoneIndices);
                });
            }

            if (TangentsEnabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.Tangent);
                });
            }

            if (TextureCoordinates1Enabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.TextureCoordinates[0]);
                });
            }

            if (TextureCoordinates2Enabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.TextureCoordinates[1]);
                });
            }

            if (TextureCoordinates3Enabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.TextureCoordinates[2]);
                });
            }

            if (TextureCoordinates4Enabled)
            {
                Vertices.ForEach(vertex => {
                    writer.Write(vertex.TextureCoordinates[3]);
                });
            }

            writer.Write((short)Indices.Count);

            Indices.ForEach(index => {
                writer.Write(index);
            });

            writer.Write((short)Materials.Count);

            Materials.ForEach(material => {
                writer.Write(material);
            });

            writer.Write((short)Strips.Count);

            Strips.ForEach(strip => {
                writer.Write(strip);
            });

            writer.Write((short)Pool);
        }