private void Update() { if (!_triggered || Input.GetMouseButton(0)) { return; } _triggered = false; var mixerGroups = mixer.FindMatchingGroups(_lastChange.ChannelName); if (mixerGroups.Length <= 0) { return; } player.outputAudioMixerGroup = mixerGroups[0]; var clip = _lastChange.ChannelName.Equals("NarratorVolume") ? _narratorSounds.MoveNextWithoutLooping() : sound; player.PlayOneShot(clip); }
public void PerformAction() { _pages.Current.gameObject.SetActive(false); _pages.MoveNextWithoutLooping().gameObject.SetActive(true); }