public void SetActiveScene(SceneType st, bool val, int indexSlotoType = 1) { switch (st) { case SceneType.LOGIN: loginM.SetCanvas(val); break; case SceneType.BEGIN: beginM.SetCanvas(val); break; case SceneType.HOME: if (val) { ApiManager.instance.GetHome(); } homeM.SetCanvas(val); break; case SceneType.PROFILE: profileM.SetCanvas(val); break; case SceneType.SHOP: shopM.SetCanvas(val); break; case SceneType.POKER_ROOM: proomM.SetCanvas(val); break; case SceneType.VERIFY: verifyM.SetCanvas(val); break; case SceneType.VIP: vipM.SetCanvas(val); break; case SceneType.POKER: pokerM.SetCanvas(val); break; case SceneType.SLOTO: SetActiveSloto(val, indexSlotoType); break; case SceneType.SICBO: sicboM.SetCanvas(val); break; case SceneType.SETTINGS: settingsM.SetCanvas(val); break; case SceneType.HERO: heroM.SetCanvas(val); break; case SceneType.LEADERBOARD: leaderboardM.SetCanvas(val); break; case SceneType.FRIEND: friendM.SetCanvas(val); break; case SceneType.INBOX: inboxM.SetCanvas(val); break; case SceneType.TRANSFER: transferM.SetCanvas(val); break; case SceneType.REDEEM: redeemM.SetCanvas(val); break; case SceneType.DAILY_REWARDS: dailyRewardsM.SetCanvas(val); break; case SceneType.WEEKLY_REWARDS: weeklyRewardsM.SetCanvas(val); break; case SceneType.MONEY_SLOT: moneySlotM.SetCanvas(val); break; case SceneType.DAILY_QUEST: dailyQuestM.SetCanvas(val); break; case SceneType.WATCH_ADS: watchAdsM.SetCanvas(val); break; } }