protected override void Awake() { base.Awake(); AssetLoader.Get().LoadUIScreen("Credits", new AssetLoader.GameObjectCallback(this.OnUIScreenLoaded), null, false); if (InactivePlayerKicker.Get() != null) { InactivePlayerKicker.Get().SetShouldCheckForInactivity(false); } }
public override void Unload() { this.m_unloading = true; CreditsDisplay.Get().Unload(); if (InactivePlayerKicker.Get() != null) { InactivePlayerKicker.Get().SetShouldCheckForInactivity(true); } this.m_unloading = false; }
/// <summary> /// called every frame /// </summary> public void Tick() { InactivePlayerKicker ipk = InactivePlayerKicker.Get(); if (ipk == null) { Log("InactivePlayerKicker NA"); return; } FieldInfo fieldinfo = ipk.GetType().GetField("m_activityDetected", BindingFlags.NonPublic | BindingFlags.Instance); fieldinfo.SetValue(ipk, true); }
/// <summary> /// Trigger some activity to make user looks active. /// </summary> public void TriggerUserActive() { InactivePlayerKicker ipk = InactivePlayerKicker.Get(); if (ipk == null) { // InactivePlayerKicker seesm to be used to make sure use is alive, but still need to confirm this. this.tracer.Verbose("InactivePlayerKicker is not available."); return; } ipk.SetActivityDetected(true); }
private void OnDestroy() { ApplicationMgr.Get().WillReset -= new System.Action(s_instance.WillReset); if (SceneMgr.Get() != null) { SceneMgr.Get().UnregisterScenePreUnloadEvent(new SceneMgr.ScenePreUnloadCallback(this.OnScenePreUnload)); } if (ApplicationMgr.IsInternal()) { Options.Get().UnregisterChangedListener(Option.IDLE_KICK_TIME, new Options.ChangedCallback(this.OnOptionChanged)); Options.Get().UnregisterChangedListener(Option.IDLE_KICKER, new Options.ChangedCallback(this.OnOptionChanged)); } s_instance = null; }
private void AssetsVersionCheckCompleted() { if (!string.IsNullOrEmpty(UpdateManager.Get().GetError()) && UpdateManager.Get().UpdateIsRequired()) { Error.AddFatalLoc("GLUE_PATCHING_ERROR", new object[0]); } else { if (Network.ShouldBeConnectedToAurora()) { BnetPresenceMgr.Get().Initialize(); BnetFriendMgr.Get().Initialize(); BnetChallengeMgr.Get().Initialize(); BnetWhisperMgr.Get().Initialize(); BnetNearbyPlayerMgr.Get().Initialize(); FriendChallengeMgr.Get().OnLoggedIn(); SpectatorManager.Get().Initialize(); if (!Options.Get().GetBool(Option.CONNECT_TO_AURORA)) { Options.Get().SetBool(Option.CONNECT_TO_AURORA, true); } TutorialProgress progress = Options.Get().GetEnum <TutorialProgress>(Option.LOCAL_TUTORIAL_PROGRESS); if (progress > TutorialProgress.NOTHING_COMPLETE) { this.m_waitingForSetProgress = true; ConnectAPI.SetProgress((long)progress); } if (WebAuth.GetIsNewCreatedAccount()) { AdTrackingManager.Get().TrackAccountCreated(); WebAuth.SetIsNewCreatedAccount(false); } } ConnectAPI.RequestAccountLicenses(); ConnectAPI.RequestGameLicenses(); Box.Get().OnLoggedIn(); BaseUI.Get().OnLoggedIn(); InactivePlayerKicker.Get().OnLoggedIn(); HealthyGamingMgr.Get().OnLoggedIn(); DefLoader.Get().Initialize(); CollectionManager.Init(); AdventureProgressMgr.Init(); Tournament.Init(); GameMgr.Get().OnLoggedIn(); if (Network.ShouldBeConnectedToAurora()) { StoreManager.Get().Init(); } Network.TrackClient(Network.TrackLevel.LEVEL_INFO, Network.TrackWhat.TRACK_LOGIN_FINISHED); Network.ResetConnectionFailureCount(); if (Network.ShouldBeConnectedToAurora()) { ConnectAPI.DoLoginUpdate(); } else { this.m_waitingForUpdateLoginComplete = false; } Enum[] args = new Enum[] { PresenceStatus.LOGIN }; PresenceMgr.Get().SetStatus(args); if (SplashScreen.Get() != null) { SplashScreen.Get().StopPatching(); SplashScreen.Get().ShowRatings(); } this.PreloadActors(); if (!Network.ShouldBeConnectedToAurora()) { base.StartCoroutine(this.RegisterScreenWhenReady()); } SceneMgr.Get().LoadShaderPreCompiler(); } }
private void Awake() { s_instance = this; ApplicationMgr.Get().WillReset += new System.Action(s_instance.WillReset); }
/// <summary> /// Set the value of ActivityDetected of InactivePlayerKicker. /// </summary> /// <param name="inactivePlayerKicker">The InactivePlayerKicker</param> /// <param name="value">The Value of ActivityDetected</param> public static void SetActivityDetected(this InactivePlayerKicker inactivePlayerKicker, bool value) { FieldInfo fieldInfo = inactivePlayerKicker.GetType().GetField("m_activityDetected", BindingFlags.NonPublic | BindingFlags.Instance); fieldInfo.SetValue(inactivePlayerKicker, value); }
public static void set_m_activityDetected(bool val) { set_private_field(InactivePlayerKicker.Get(), "m_activityDetected", val); }
void Update() { Reflection.SetField(InactivePlayerKicker.Get(), "m_activityDetected", true); SceneMgr.Mode mode = SceneMgr.Get().GetMode(); if (mode != lastmode) { if (lastmode != SceneMgr.Mode.GAMEPLAY && mode == SceneMgr.Mode.GAMEPLAY) { bot.Reset(); } lastmode = mode; ZConsole.Get().HandleLog(mode.ToString(), "SceneMode", LogType.Log); clickplaygame = false; } if (mode == SceneMgr.Mode.TOURNAMENT) { if (SceneMgr.Get().IsInGame() || DeckPickerTrayDisplay.Get() == null || DeckPickerTrayDisplay.Get().GetSelectedDeckID() == 0) { return; } if (!clickplaygame) { Reflection.InvokeMethod(DeckPickerTrayDisplay.Get(), "PlayGame"); clickplaygame = true; } } if (mode == SceneMgr.Mode.GAMEPLAY) { GameState state = GameState.Get(); string gamestate = "invalid"; if (state != null) { if (state.IsBlockingServer()) { return; } if (state.IsMulliganPhase()) { gamestate = "mulligan"; } //else if (state.IsLocalPlayerTurn()) // gamestate = "turn"; else if (state.IsGameOver()) { gamestate = "over"; } else { gamestate = "invalid"; } } if (gamestate != lastgamestate) { if (gamestate == "turn") { bot.TurnBegin(); } lastgamestate = gamestate; } ZConsole.LogLog(gamestate); switch (gamestate) { case "mulligan": if (GameState.Get().IsMulliganManagerActive() && MulliganManager.Get() != null && MulliganManager.Get().GetMulliganButton() != null && MulliganManager.Get().GetMulliganButton().IsEnabled() && (bool)Reflection.GetField(MulliganManager.Get(), "m_waitingForUserInput")) { bot.MulliganUpdate(); } break; case "turn": if (GameState.Get().IsMainPhase() && ((GameEntity)Reflection.GetField(GameState.Get(), "m_gameEntity")).GetTag <TAG_STEP>(GAME_TAG.STEP) == TAG_STEP.MAIN_ACTION) { bot.TurnUpdate(); } break; case "over": CleanUp(); break; case "invalid": //CleanUp(); break; } } }