protected override void OnDispose(bool disposing) { if (disposing && _disposeStream) { InStream.Dispose(); } }
private void Close() { this.outMessageStream = null; InStream?.Dispose(); OutStream?.Dispose(); InStream = null; OutStream = null; }
public void Dispose() { if (!IsDisposed) { FinishStream(); } IsDisposed = true; InStream?.Dispose(); OutStream?.Dispose(); ErrorStream?.Dispose(); }
protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // TODO: dispose managed state (managed objects) InStream.Dispose(); OutStream.Dispose(); } // TODO: free unmanaged resources (unmanaged objects) and override finalizer // TODO: set large fields to null disposedValue = true; } }