예제 #1
0
 private void Awake()
 {
     mov = GetComponent <BlockMovement>();
     ChangeState <HomeState>(null);
     inRange   = enemyBox.gameObject.AddComponent <InRangeRecorder>();
     originPos = mov.Position;
     sound     = GetComponentInChildren <AudioSource>();
 }
예제 #2
0
    public IEnumerator KeepCheckOutOfRange(InRangeRecorder inRangeRecorder)
    {
        while (true)
        {
            yield return(null);

            if (!isInRange(inRangeRecorder.transform.position))
            {
                inRangeRecorder.OutRange(gameObject);
                yield break;
            }
        }
    }